Back Flying Saucers

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  1. By OPDB
    display_type
    backglass-lights
    month
    10 11
    name
    Flying Saucers
    opdb_id
    G4JlO-MLWZ7
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/b019d325-645f-4b8a-a593-9396d2408fb9-large.jpg","small":"https://img.opdb.org/b019d325-645f-4b8a-a593-9396d2408fb9-small.jpg","medium":"https://img.opdb.org/b019d325-645f-4b8a-a593-9396d2408fb9-medium.jpg"},"sizes":{"large":{"width":664,"height":803},"small":{"width":207,"height":250},"medium":{"width":529,"height":640}},"title":"Backglass","primary":true}]
    player_count
    1
    technology_generation
    electromechanical
    year
    1950
  2. By IPDB
    credit
    Steve Kordek — Design
    gameplay_feature
    Flippers ×2
    gameplay_feature
    Kick-Out Holes ×7
    gameplay_feature
    Pop Bumpers
    ipdb.corporate_entity_name
    Genco Manufacturing Company
    ipdb_id
    906
    ipdb.image_urls
    ["https://www.ipdb.org/images/906/Advertisement.jpg","https://www.ipdb.org/images/906/image-1.jpg","https://www.ipdb.org/images/906/image-2.jpg","https://www.ipdb.org/images/906/image-3.jpg","https://www.ipdb.org/images/906/image-4.jpg","https://www.ipdb.org/images/906/image-5.jpg","https://www.ipdb.org/images/906/image-A4.jpg","https://www.ipdb.org/images/906/image-A5.jpg","https://www.ipdb.org/images/906/image-6.jpg","https://www.ipdb.org/images/906/image-7.jpg","https://www.ipdb.org/images/906/image-A3.jpg","https://www.ipdb.org/images/906/image-8.jpg","https://www.ipdb.org/images/906/image-9.jpg"]
    ipdb.notable_features
    Flippers (2), Pop bumper (1), Kick-out holes (7). The advertised "Visible Tilt" is a pendulum tilt inside the backbox visible to the player through a clear area in the backglass. Tilt penalty is ball in play, tilt is reset by ball passing through any of the three outlanes at bottom of playfield.
    ipdb.notes
    All pictures presented here are of the same game, before and after an after-factory coat of brown paint was removed from the cabinet, rails, and apron. The owner stated the knocker operates not for replays but for the 10,000 point scoring, and he described it as producing a rapping sound instead of a loud knock. There are no bells in the game and he saw no holes where bracket mountings for bells would have been. He wondered if a previous owner had removed any bells and rewired the knocker from replays to scoring, but there is no schematic available to confirm this. Production start date: 10/27/50 Production end date: 12/05/50 We previously showed a date for this game of November 1950.
    month
    11 10
    player_count
    1
    production_quantity
    745
    technology_generation
    electromechanical
    theme
    Space Fantasy
    theme
    Science Fiction
    theme
    Outer Space
    year
    1950