- gameplay_feature
- Horseshoe Lanes
- gameplay_feature
- Star Rollovers ×27
- gameplay_feature
- Thrust Magnets ×5
- gameplay_feature
- Standup Targets ×5
- gameplay_feature
- Slingshots ×2
- gameplay_feature
- Pop Bumpers ×3
- gameplay_feature
- Flippers ×4
- ipdb.corporate_entity_name
- Rally a.k.a. Rally Play Company
- ipdb_id
- 3785
- ipdb.image_urls
- ["https://www.ipdb.org/images/3785/image-1.jpg","https://www.ipdb.org/images/3785/image-2.jpg","https://www.ipdb.org/images/3785/image-3.jpg","https://www.ipdb.org/images/3785/image-10.jpg","https://www.ipdb.org/images/3785/image-6.jpg","https://www.ipdb.org/images/3785/image-7.jpg","https://www.ipdb.org/images/3785/image-8.jpg","https://www.ipdb.org/images/3785/image-9.jpg","https://www.ipdb.org/images/3785/image-12.jpg","https://www.ipdb.org/images/3785/image-14.jpg","https://www.ipdb.org/images/3785/image-13.jpg","https://www.ipdb.org/images/3785/image-16.jpg","https://www.ipdb.org/images/3785/image-15.jpg","https://www.ipdb.org/images/3785/image-17.jpg","https://www.ipdb.org/images/3785/image-4.jpg","https://www.ipdb.org/images/3785/image-11.jpg","https://www.ipdb.org/images/3785/image-18.jpg","https://www.ipdb.org/images/3785/image-5.jpg","https://www.ipdb.org/images/3785/image-20.jpg","https://www.ipdb.org/images/3785/image-21.jpg","https://www.ipdb.org/images/3785/image-22.jpg","https://www.ipdb.org/images/3785/image-23.jpg","https://www.ipdb.org/images/3785/image-19.jpg","https://www.ipdb.org/images/3785/image-A19.jpg","https://www.ipdb.org/images/3785/image-A20.jpg"]
- ipdb.notable_features
- Flippers (4), Pop bumpers (3), Slingshots (2), Standup targets (5), Thrust magnets (5), Star rollovers (27), Horseshoe lane (1), Up-post. The up-post is located in the upper left playfield at the entrance of a long outlane extending down the left side of the playfield. A long lane down the right side has five thrust magnets under it, each activated by its own star rollover in the lane. A ball entering the lane at its top is decelerated to the lowest magnet, then quickly accelerated upwards and out towards the pop bumpers. Rarely does the ball enter this lane from the bottom, but if it does and hits the '1' rollover, it will be accelerated upward.
Nixie tube electronic scoring. Two nixie tubes at very bottom of playfield count advances. Electronic sounds. Relays all on circuit boards. Microswitches. No electronic logic in game features.
Plexiglas backglass hinges upward for service access. Festoon lamps in backbox.
- ipdb.notes
- Last game produced by this manufacturer, in a small quantity. However, see also Rally's 'Psyche Delic'.
- player_count
- 4
- production_quantity
- 30
- technology_generation
- electromechanical
- theme
- People
- theme
- Psychedelic
- theme
- Music
- theme
- Happiness
- year
- 1969