Back Fire! Champagne Edition

Sources

OPDB and IPDB and Flipcommons Catalog contributed to this record.

Conflicts resolved (3 fields)

month
OPDB 1 IPDB 10 Flipcommons Catalog 1 used
gameplay_feature
IPDB Multi-Level Playfield used IPDB Skill Shot used IPDB Multiball used IPDB Horseshoe Lanes ×2 used IPDB Moving Ramps ×3 used IPDB Standup Targets ×15 used IPDB Slingshots ×2 used IPDB Flippers ×2 used
credit
IPDB Brian Schmidt — Sound IPDB Rich Karstens — Sound IPDB Chris Granner — Sound IPDB Chris Granner — Music IPDB Mark Sprenger — Art IPDB Barry Oursler — Design Flipcommons Catalog Rich Karstens — Sound used Flipcommons Catalog Chris Granner — Sound used Flipcommons Catalog Brian Schmidt — Sound used Flipcommons Catalog Chris Granner — Music used Flipcommons Catalog Barry Oursler — Design used Flipcommons Catalog Mark Sprenger — Art used

Sources agree (10 fields)

display_type
alphanumeric OPDB, Flipcommons Catalog
technology_generation
solid-state OPDB, IPDB, Flipcommons Catalog
player_count
4 OPDB, IPDB, Flipcommons Catalog
year
1987 OPDB, IPDB, Flipcommons Catalog
opdb_id
G41Lo-MDerP OPDB, Flipcommons Catalog
name
Fire! Champagne Edition OPDB, Flipcommons Catalog
theme
Firefighting IPDB, Flipcommons Catalog
system
williams-system-11a IPDB, Flipcommons Catalog
production_quantity
273 IPDB, Flipcommons Catalog
ipdb_id
860 IPDB, Flipcommons Catalog

Single source (10 fields)

opdb.images
OPDB [{"type":"backglass","urls":{"large":"https://img.opdb.org/26d65635-b154-412c-b2a8-35cd43f19c36-large.jpg","small":"https://img.opdb.org/26d65635-b154-412c-b2a8-35cd43f19c36-small.jpg","medium":"https://img.opdb.org/26d65635-b154-412c-b2a8-35cd43f19c36-medium.jpg"},"sizes":{"large":{"width":558,"height":600},"small":{"width":232,"height":250},"medium":{"width":558,"height":600}},"title":"Backglass","primary":true}] used
ipdb.manufacturer_trade_name
IPDB Williams used
ipdb.corporate_entity_name
IPDB Williams Electronics Games, Incorporated, a subsidiary of WMS Ind., Incorporated used
ipdb.image_urls
IPDB ["https://www.ipdb.org/images/860/image-1.jpg","https://www.ipdb.org/images/860/image-2.jpg","https://www.ipdb.org/images/860/image-3.jpg","https://www.ipdb.org/images/860/image-4.jpg","https://www.ipdb.org/images/860/860f1.jpg","https://www.ipdb.org/images/860/image-5.jpg"] used
ipdb.model_number
IPDB 556-SE used
ipdb.notes
IPDB Based on The Great Chicago Fire of October 8-10, 1871. The 'Champagne Edition' has an upgraded cabinet and rotating light cylinders which are not found in the regular version of this game. Artist Mark Sprenger describes the upgrades used for this 'Champagne Edition' and talks further about its conception:The playfield was the same in both versions. The wood cabinet was hand-stained and the side rails, lockdown bar, and legs were in brass-plated steel. I added a white plunger knob to represent a porcelain knob to be "period correct". The Fire champagne edition had the rotating flame graphic tubes (2) which projected a rolling fire image against a silver opaque pattern I made in the backglass that caused an upward moire effect (sweeping flames) during multiball. Similar effect in the center of the playfield. At the bottom of the playfield, written clearly for everyone to see, is �Created by Mark Sprenger, Barry Oursler and Dan Lee�. The entire game concept, including the symmetric layout for the playfield, theme and strategy was my idea. Barry was the mechanical engineer and Dan Lee wrote the software. This was a team effort once the fire started. I came up with the �Champagne Edition� as I was reviewing the cabinet graphics for the first time at Churchill Cabinet for pre-approval. They had run a few blank panels while setting up the silk screens and one of the samples was on a bare wood panel. I asked Marion [Production Manager] at the time, what if we hand stained the bare wood cabinet and sprayed clear lacquer after applying the graphics for a �period look�?. Marion was all over the idea and commented the majority of his old school Polish woodworking staff would be thrilled to do something different. The �Champagne Edition� was born as a collectors piece and the natural compliments were the brass plated trim pieces and the �porcelain� look, white plunger knob. Mark Ritchie made several cameo speech appearances in the audio as the classic Irish accent fireman barking out instructions to the crew as the fire raged out of control right down to; �We lost �em� ~ when the player didn�t scale the ladder in time to rescue the woman and child in the burning building. [the woman screaming �save my baby!�]. Little known fun fact- there were several vacuum-formed buildings throughout the playfield decorated with many, many architectural decals. This proved to be a very expensive labor process in-house and we almost lost the feature ~ until I called on a local facility for handicapped individuals and offered the project to them. They were beyond enthusiastic to have the opportunity at a fraction of the typical cost and the results were very likely more accurate and of higher quality than if the work had been done on the production line.Model number 556-SE is printed on the manufacturer sticker found on each game. Production Run Records for Fire! (Champagne Edition): Production Start Date: Oct-8-1987 Production End Date: Jan-18-1988 Production Run Quantity: 273* First ship date: Oct-12-1987 Last ship date: unknown, 1 unit still in inventory when Daily Production Logs ceased referencing this game on May-24-1988. * This number is from Williams Daily Production Logs. The WMS Games Sales History printout dated 20-Dec-94 issued from the Accounting Department shows a total of 7,987 units of 'Fire!' that were produced and for which they were paid. This total would include sample units but not prototype units (unless they, too, were sold and payment received) and was reported in the Company's financial public stock records therefore the accuracy of this quantity is guaranteed. There is no separate listing on this printout for the Champagne Edition so its quantity must have been included in that total. Even so, the sum of the Daily Production Log quantities for both games does not equal the total quantity listed on the Sales History printout. used
ipdb.notable_features
IPDB Flippers (2), Slingshots (2), Standup targets (15), Moving ramps (3), Horseshoe lanes (2), Plunger skill shot. No pop bumpers. Has speech. Rotating color cylinder under playfield simulates building on fire. The player must quickly "put out fires" when they appear in various places on the playfield, by either completing a bank of targets or making a lit shot. These objectives award points increased by the "Fire Multiplier" as displayed in the upper playfield inserts indicating 10x-7x-5x-3x-2x. Each ball in play starts with this multiplier at its highest value of 10x and counts downward each time a fire is not put out within a timed interval. Each end of a large horseshoe lane is protected by ramps that raise and lower. When lowered, they deliver the ball to ball locks. Upper playfield has a ramp that raises and lowers during play, allowing a ball to enter an elevated opening for multiball. A small horseshoe lane above this ramp advances bonus multipliers 2x-3x-4x-5x-10x which display in the storefront windows in the lower playfield. Top of backbox has a ringing bell. The first and second player score displays are alphanumeric and the third and fourth player displays are numeric-only. Mechanical backbox animation (color cylinders rotate to simulate fire). used
corporate_entity
Flipcommons Catalog williams-electronics-games-incorporated-a-subsidiary-of-wms-industries-incorporated used
title
Flipcommons Catalog fire used
slug
Flipcommons Catalog fire-champagne-edition used