Back Faces

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  1. By OPDB
    display_type
    score-reels
    month
    12 1
    name
    Faces
    opdb_id
    GRQvx-MLv18
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/7341c54e-43e4-4b0a-9932-d56da8edcfa1-large.jpg","small":"https://img.opdb.org/7341c54e-43e4-4b0a-9932-d56da8edcfa1-small.jpg","medium":"https://img.opdb.org/7341c54e-43e4-4b0a-9932-d56da8edcfa1-medium.jpg"},"sizes":{"large":{"width":864,"height":767},"small":{"width":250,"height":222},"medium":{"width":640,"height":568}},"title":null,"primary":true},{"type":"playfield","urls":{"large":"https://img.opdb.org/b0b371b2-8c97-4aff-bdca-4ac71337d2af-large.jpg","small":"https://img.opdb.org/b0b371b2-8c97-4aff-bdca-4ac71337d2af-small.jpg","medium":"https://img.opdb.org/b0b371b2-8c97-4aff-bdca-4ac71337d2af-medium.jpg"},"sizes":{"large":{"width":792,"height":917},"small":{"width":216,"height":250},"medium":{"width":553,"height":640}},"title":null,"primary":true}]
    player_count
    4
    technology_generation
    electromechanical
    year
    1976
  2. By IPDB
    gameplay_feature
    Kick-Out Holes
    gameplay_feature
    Spinning Targets ×2
    gameplay_feature
    Standup Targets ×5
    gameplay_feature
    Slingshots ×2
    gameplay_feature
    Pop Bumpers ×2
    gameplay_feature
    Flippers ×3
    ipdb.corporate_entity_name
    Segasa d.b.a. Sonic
    ipdb_id
    806
    ipdb.image_urls
    ["https://www.ipdb.org/images/806/image-1.jpg","https://www.ipdb.org/images/806/image-2.jpg","https://www.ipdb.org/images/806/image-3.jpg","https://www.ipdb.org/images/806/image-4.jpg","https://www.ipdb.org/images/806/image-5.jpg","https://www.ipdb.org/images/806/image-6.jpg","https://www.ipdb.org/images/806/image-7.jpg","https://www.ipdb.org/images/806/image-9.jpg","https://www.ipdb.org/images/806/image-10.jpg","https://www.ipdb.org/images/806/image-11.jpg","https://www.ipdb.org/images/806/image-12.jpg","https://www.ipdb.org/images/806/image-13.jpg","https://www.ipdb.org/images/806/image-14.jpg","https://www.ipdb.org/images/806/image-15.jpg","https://www.ipdb.org/images/806/image-16.jpg","https://www.ipdb.org/images/806/image-17.jpg","https://www.ipdb.org/images/806/image-18.jpg","https://www.ipdb.org/images/806/image-8.jpg","https://www.ipdb.org/images/806/image-24.jpg","https://www.ipdb.org/images/806/image-22.jpg","https://www.ipdb.org/images/806/image-23.jpg","https://www.ipdb.org/images/806/image-21.jpg","https://www.ipdb.org/images/806/image-19.jpg","https://www.ipdb.org/images/806/image-20.jpg","https://www.ipdb.org/images/806/image-26.jpg","https://www.ipdb.org/images/806/image-27.jpg","https://www.ipdb.org/images/806/image-28.jpg","https://www.ipdb.org/images/806/image-29.jpg","https://www.ipdb.org/images/806/image-25.jpg","https://www.ipdb.org/images/806/image-31.jpg","https://www.ipdb.org/images/806/image-32.jpg","https://www.ipdb.org/images/806/image-30.jpg","https://www.ipdb.org/images/806/image-33.jpg","https://www.ipdb.org/images/806/image-34.jpg","https://www.ipdb.org/images/806/image-35.jpg","https://www.ipdb.org/images/806/image-36.jpg","https://www.ipdb.org/images/806/image-48.jpg","https://www.ipdb.org/images/806/image-45.jpg","https://www.ipdb.org/images/806/image-41.jpg","https://www.ipdb.org/images/806/image-43.jpg","https://www.ipdb.org/images/806/image-44.jpg","https://www.ipdb.org/images/806/image-42.jpg","https://www.ipdb.org/images/806/image-46.jpg","https://www.ipdb.org/images/806/image-47.jpg","https://www.ipdb.org/images/806/image-38.jpg","https://www.ipdb.org/images/806/image-37.jpg","https://www.ipdb.org/images/806/image-39.jpg","https://www.ipdb.org/images/806/image-40.jpg"]
    ipdb.manufacturer_trade_name
    Sonic
    ipdb.notable_features
    Flippers (3), Pop bumpers (2), Slingshots (2), Standup targets (5), Spinning targets (2), Kick-out hole (1). End-of-ball bonus. Upper left ball gate is controlled by a relay under the playfield to open as an earned feature of play.
    ipdb.notes
    According to the Encyclopedia of Pinball Volume 2, the playfield design of this game was influenced by Williams' 1976 'Grand Prix'. The manufacturer's flyer shows a playfield with all standup targets being red in color and round in shape. Of the several playfields pictured in this listing, only one playfield (from France) matches the flyer game in this way. Of the remaining examples, all but one use the round red targets to advance only the red bonus, with round green targets to advance the green bonus, and a round yellow target to change the bonus selection. These several matching playfields suggest a target change occurred during production and after the flyer was made. All playfields discussed in this paragraph have posts that are red. The remaining playfield has all square yellow targets and its bumpers caps do not have the red circles as do the flyer game and the other playfields. What is interesting about this example is that all but one of its light shields have a unique color scheme, not explained by red fade. All posts are white, not red. Additionally, the playfield area under the right spinning target shows an original value of "10,000 W/L" but was covered with an appliqu� reducing the value to 1,000 points. Since the game in the flyer also shows 1,000 points for this spinner (and may or may not have this appliqu�), it appears that this playfield could be a prototype or Early Production version. Under the apron, the number �011� is stamped, but its significance is unknown to us. The backbox has serial number 471, a number that we would expect of a game made well into the production run. It�s possible the playfield did not start out in its cabinet.
    ipdb_rating
    7.2
    month
    1 12
    player_count
    4
    technology_generation
    electromechanical
    year
    1976