Sources
IPDB and Flipcommons Catalog contributed to this record.
Sources agree (4 fields)
- technology_generation
- electromechanical IPDB, Flipcommons Catalog
- year
- 1964 IPDB, Flipcommons Catalog
- player_count
- 1 IPDB, Flipcommons Catalog
- ipdb_id
- 5174 IPDB, Flipcommons Catalog
Single source (8 fields)
- ipdb.corporate_entity_name
- IPDB Aisch & Melchers KG used
- ipdb.image_urls
- IPDB ["https://www.ipdb.org/images/5174/image-3.jpg","https://www.ipdb.org/images/5174/image-2.jpg","https://www.ipdb.org/images/5174/image-4.jpg","https://www.ipdb.org/images/5174/image-5.jpg","https://www.ipdb.org/images/5174/image-6.jpg","https://www.ipdb.org/images/5174/image-7.jpg","https://www.ipdb.org/images/5174/image-8.jpg","https://www.ipdb.org/images/5174/image-11.jpg","https://www.ipdb.org/images/5174/image-13.jpg","https://www.ipdb.org/images/5174/image-12.jpg","https://www.ipdb.org/images/5174/image-9.jpg","https://www.ipdb.org/images/5174/image-10.jpg","https://www.ipdb.org/images/5174/image-1.jpg","https://www.ipdb.org/images/5174/image-14.jpg"] used
- ipdb.notes
- IPDB One reference gives a date of July 1964. A picture in this listing shows ink-stamped text inside the cabinet, as follows:Wandflipper "Euromat" Patente, Gebrauchsmuster und weitere Schutzrechte angemeldet. Schaltaenderungen vorbehalten Geraet Nr. 101/673 Translated to English, it reads:Wall pinball "Euromat" Applied for patents, utility patent and further property rights. Subject to changes in circuitry Device No. 101/673 used
- ipdb.notable_features
- IPDB Wall-mounted game. Bulb scoring. Game play is time-controlled. There is a potentiometer inside to set the length of a game. Player starts the game by inserting a coin (or by pressing the front credit button located under the coin chute) which propels the ball into play. Inside the cabinet, the playfield is surrounded by mirrors on three sides and is sloped towards the player. The slope is adjusted from under the playfield via a set screw and nut. Two large red bulbs above the playfield are lit during play. No flippers in the traditional sense, but each of the three springs that form the near edge of the playfield have kicker arms behind them that are attached to coils underneath the playfield. (In the example pictured here, each kicker arm is represented by two red 'fingers', but another example of this game uses a single yellow kicker arm.) Buttons on each side of the cabinet individually control the left and right coils. The player presses the buttons to propel the ball away from the left and right springs and back into the play area. The coil for the middle spring is activated automatically when the ball touches that spring and closes the circuit to the metal playfield, propelling the ball away. A center playfield compression spring bumper has a round disk at its top. The ball hitting the spring activates a coil which pulls down the disk, propelling the ball away like a pop bumper. The two targets in the upper corners each scores 10 points. The spring bumpers have light bulbs atop them. The green bulbs each scores 1 point when lit. The center compression spring bumper scores 1 point. During play the upper three green bulbs are lit. For every 10 points that are reached (by direct hit or by addition), the lower three green bulbs will light for approximately one second. If 5 points are reached (or 15, 25, ...) the two yellow bulbs will light to score 5 points. The yellow bulbs are lit only while the "5" is lit in the scoring panel. There is a buzzer for each 1-point scoring and a chime (like a door chime) for each 10-point scoring. A score of 100 can be recorded by a counter inside the game or a free game can be given. The free game can be started by pressing the front button under the coin chute. There is no outhole. The ball sits on the playfield when the game is over. Stamped inside the game pictured here are the words "Wandflipper Euromat" (wall mounted pinball). There are some holes in the backside for wall-mounting. Metal support knobs on the cabinet bottom allow the unit to rest on a counter, or be stored on the floor. Cabinet measures 73 cm high, 59 cm wide, and 33 cm deep. Weighs approximately 20 kg. used
- corporate_entity
- Flipcommons Catalog aisch-melchers-kg used
- title
- Flipcommons Catalog euromat-super-2 used
- name
- Flipcommons Catalog Euromat Super 2 used
- slug
- Flipcommons Catalog euromat-super-2 used