Back Dancing Dolls (Extended Play Prototype)

Sources

IPDB and Flipcommons Catalog contributed to this record.

Conflicts resolved (3 fields)

gameplay_feature
IPDB Gobble Holes used IPDB Kick-Out Holes ×2 used IPDB Standup Targets ×2 used IPDB Slingshots ×2 used IPDB Passive Bumpers used IPDB Pop Bumpers ×6 used IPDB Flippers ×2 used
theme
IPDB Dancing IPDB Music Flipcommons Catalog Music used Flipcommons Catalog Dancing used
credit
IPDB Roy Parker — Art IPDB Wayne Neyens — Design Flipcommons Catalog Wayne Neyens — Design used Flipcommons Catalog Roy Parker — Art used

Sources agree (4 fields)

technology_generation
electromechanical IPDB, Flipcommons Catalog
production_quantity
1 IPDB, Flipcommons Catalog
player_count
1 IPDB, Flipcommons Catalog
ipdb_id
5902 IPDB, Flipcommons Catalog

Single source (10 fields)

ipdb.manufacturer_trade_name
IPDB Gottlieb used
ipdb.corporate_entity_name
IPDB D. Gottlieb & Company used
ipdb.image_urls
IPDB ["https://www.ipdb.org/images/5902/image-1.jpg","https://www.ipdb.org/images/5902/image-2.jpg","https://www.ipdb.org/images/5902/image-3.jpg","https://www.ipdb.org/images/5902/image-4.jpg","https://www.ipdb.org/images/5902/image-5.jpg","https://www.ipdb.org/images/5902/image-6.jpg","https://www.ipdb.org/images/5902/image-7.jpg","https://www.ipdb.org/images/5902/image-8.jpg","https://www.ipdb.org/images/5902/image-9.jpg","https://www.ipdb.org/images/5902/image-10.jpg","https://www.ipdb.org/images/5902/image-11.jpg","https://www.ipdb.org/images/5902/image-12.jpg","https://www.ipdb.org/images/5902/image-13.jpg","https://www.ipdb.org/images/5902/image-14.jpg","https://www.ipdb.org/images/5902/image-15.jpg"] used
ipdb.model_number
IPDB 168B used
ipdb.notes
IPDB This is the Extended Play version of Gottlieb's 1960 'Dancing Dolls'. This game was an experimental or test game, modified by Gottlieb. It was assigned a different Model Number than the regular game Dancing Dolls production run, even though its cabinet serial number of F20428 falls within the numerical range of that run. The coin door has no coin mechanisms and is wired for free play. The replay wheel in the backbox is numbered in units of five, and the window that shows this number to the player is labeled "Balls". The replay unit still steps only one step per point threshold achieved, adding 5 balls to the total ball count for each step, a seeming equivalent of a replay. The lower cabinet has a Delay Unit and an extra relay laced into the cabling, and this unit is equipped with both step-up and reset coils. The schematic diagram identifies the relay as "Add Delay" and lists the Delay Unit and its coil numbers. This schematic was not doctored after-factory and shows the model number as 168B with the date 6-7-60 (June 7, 1960). Two original copies of it were included with the game. The owner provided us the following information in 2010: I picked up the Dancing Dolls over a year ago from a man in Grand Rapids, Michigan. He bought the pin over 30 years ago for his kids, now grown and gone. The backglass was manufactured with Balls instead of credits. The backglass is glass [not Plexiglas] and the word "Balls" is not a decal or sticker. The Credit Reel is numbered in units of 5 and, when a free game is won, it credits 5 Balls on the backglass. So instead of getting 1 credit for a free game you get 5 Balls, basically the same thing. What's odd is that the machine can be adjusted for 3 balls per game! The extra relay and a Delay Unit in the bottom of the case, credit reel, backglass and coin door are all original to the Dancing Dolls and are Gottlieb parts as far as anyone can tell. I painted the coin door and legs similar to the original color. A sticker above the coin slot was either 5 Cents or 10 Cents, I can't remember. I was told the triangle plates on the front of the coin door should have the denomination stamped in them, mine are blank. The game seems to play well and score correctly when the Balls window is blank. When the Balls window shows any units of 5, the motor in the bottom of the case runs continually until the button on the coin door is pressed and a new game starts. I don't know if the button is original to the game or was added later for Free Play, I'm guessing it was original. I have all of the paper work for the Dancing Dolls and everything is in good condition. The pricing cards and instruction cards look to be the same as a regular production game. The Delay Unit, like other Gottlieb mechanisms, was assigned no part number. The white tag that identified it as the Delay Unit in the pictures shown here displays its own part number of A-4501. We wondered if this unique game was tied to the development of the add-a-ball feature, an idea conceived by Alvin Gottlieb and which appeared soon afterward on their game Flipper. We contacted Alvin for comment. He advised us that it was not part of the "Add-A-Ball" concept but was an attempt to create an "Extended Play" mode until David Gottlieb scuttled the idea with the remark, "Nothing will replace the Free Play as a game attraction". used
ipdb.notable_features
IPDB Flippers (2), Pop bumpers (6), Passive bumper (1), Slingshots (2), Standup targets (2), Kick-out holes (2), Gobble hole (1). Backglass animation (silhouettes dance). Awards balls, five at a time, instead of replays. used
corporate_entity
Flipcommons Catalog d-gottlieb-company used
title
Flipcommons Catalog dancing-dolls-extended-play-prototype used
name
Flipcommons Catalog Dancing Dolls (Extended Play Prototype) used
slug
Flipcommons Catalog dancing-dolls-extended-play-prototype used