Back Cue-Tease

Edit History

  1. By OPDB
    display_type
    score-reels
    month
    7
    name
    Cue-Tease
    opdb_id
    GRYdp-ML0KP
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/8c0e3ee4-0c00-4bf4-871e-69fa125f0a17-large.jpg","small":"https://img.opdb.org/8c0e3ee4-0c00-4bf4-871e-69fa125f0a17-small.jpg","medium":"https://img.opdb.org/8c0e3ee4-0c00-4bf4-871e-69fa125f0a17-medium.jpg"},"sizes":{"large":{"width":470,"height":420},"small":{"width":250,"height":223},"medium":{"width":470,"height":420}},"title":"Backglass","primary":true}]
    player_count
    2
    technology_generation
    electromechanical
    year
    1963
  2. By IPDB
    credit
    Ted Zale — Design
    gameplay_feature
    Standup Targets ×3
    gameplay_feature
    Passive Bumpers ×2
    gameplay_feature
    Pop Bumpers ×4
    gameplay_feature
    Flippers ×2
    gameplay_feature
    Slingshots ×2
    gameplay_feature
    Rollunders ×2
    ipdb.corporate_entity_name
    Bally Manufacturing Corporation
    ipdb_id
    612
    ipdb.image_urls
    ["https://www.ipdb.org/images/612/Playfield.jpg","https://www.ipdb.org/images/612/Backglass.jpg","https://www.ipdb.org/images/612/612f1.jpg","https://www.ipdb.org/images/612/image-1.jpg","https://www.ipdb.org/images/612/image-2.jpg","https://www.ipdb.org/images/612/image-3.jpg","https://www.ipdb.org/images/612/image-14.jpg","https://www.ipdb.org/images/612/image-15.jpg","https://www.ipdb.org/images/612/image-8.jpg","https://www.ipdb.org/images/612/image-5.jpg","https://www.ipdb.org/images/612/image-12.jpg","https://www.ipdb.org/images/612/image-13.jpg","https://www.ipdb.org/images/612/image-10.jpg","https://www.ipdb.org/images/612/image-11.jpg","https://www.ipdb.org/images/612/image-16.jpg","https://www.ipdb.org/images/612/image-9.jpg","https://www.ipdb.org/images/612/image-6.jpg","https://www.ipdb.org/images/612/image-7.jpg","https://www.ipdb.org/images/612/image-4.jpg"]
    ipdb.manufacturer_trade_name
    Bally
    ipdb.model_number
    718
    ipdb.notable_features
    Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (2), Standup targets (3), Rollunders (2), Rollover button between flippers. Bumpers and targets are randomly lit for high points by the advancement of the target scoring unit and the match unit. The outside two rollover lanes at the top are paired with the outlane rollovers and are lit randomly at the beginning of each ball. The middle top rollover lane is paired with the rollover button between the flippers. Maximum displayed point score is 1,999 points per player. Sound: bell
    ipdb.notes
    The pop bumpers are all white in color, and they look that way in the flyer. However, on both the schematics and at the relays under the playfield that control them, they are indicated as red and green bumpers.
    month
    7
    player_count
    2
    production_quantity
    500
    technology_generation
    electromechanical
    theme
    Billiards
    year
    1963