Back Cross Roads

Sources

IPDB and Flipcommons Catalog contributed to this record.

Conflicts resolved (2 fields)

gameplay_feature
IPDB Gobble Holes used IPDB Ball Kickers ×5 used IPDB Trap Holes ×32 used
theme
IPDB Travel IPDB Transportation IPDB Trains IPDB Railroads used Flipcommons Catalog Travel used Flipcommons Catalog Transportation used Flipcommons Catalog Trains used

Sources agree (5 fields)

technology_generation
electromechanical IPDB, Flipcommons Catalog
month
6 IPDB, Flipcommons Catalog
year
1935 IPDB, Flipcommons Catalog
player_count
1 IPDB, Flipcommons Catalog
ipdb_id
4246 IPDB, Flipcommons Catalog

Single source (8 fields)

ipdb.corporate_entity_name
IPDB Stoner Manufacturing Company used
ipdb.image_urls
IPDB ["https://www.ipdb.org/images/4246/image-1.jpg","https://www.ipdb.org/images/4246/image-2.jpg","https://www.ipdb.org/images/4246/image-3.png","https://www.ipdb.org/images/4246/image-4.png","https://www.ipdb.org/images/4246/image-5.png","https://www.ipdb.org/images/4246/image-6.png","https://www.ipdb.org/images/4246/image-7.png","https://www.ipdb.org/images/4246/image-8.png","https://www.ipdb.org/images/4246/image-9.png","https://www.ipdb.org/images/4246/image-10.png","https://www.ipdb.org/images/4246/image-11.png","https://www.ipdb.org/images/4246/image-12.png","https://www.ipdb.org/images/4246/image-13.png","https://www.ipdb.org/images/4246/image-14.png","https://www.ipdb.org/images/4246/image-15.png","https://www.ipdb.org/images/4246/image-16.png","https://www.ipdb.org/images/4246/image-17.png","https://www.ipdb.org/images/4246/image-18.png","https://www.ipdb.org/images/4246/image-19.png","https://www.ipdb.org/images/4246/image-20.png","https://www.ipdb.org/images/4246/image-21.png","https://www.ipdb.org/images/4246/image-22.png","https://www.ipdb.org/images/4246/image-23.png","https://www.ipdb.org/images/4246/image-24.png","https://www.ipdb.org/images/4246/image-25.png","https://www.ipdb.org/images/4246/image-26.png","https://www.ipdb.org/images/4246/image-27.png"] used
ipdb.notes
IPDB We worked with a game owner and his pictures to sleuth out a detailed understanding of game play as he works to make his game operational. Therefore, this explanation is subject to change:The desirable scoring pockets are in the brown areas of the playfield. Three holes in the brown area at top of playfield can be achieved with skill shots but the way to reach the other brown areas is when balls land in either of the two ball elevators at top of playfield, each enclosed in a red-colored metal cage. Each elevator lifts the ball onto an aerial habitrail leading to an X-shaped elevating platform (the "bridge") that raises and lowers to change the direction of balls entering it to one of several paths exiting it, depending on whether the bridge is up or down. When the bridge is in its lowered position, balls leaving the elevators fall off of the habitrails and are guided by the bridge to exit to the blue areas of the playfield as they continue towards the outhole. Skillfully shooting a ball into the gobble hole (uppermost hole on the playfield) will raise the bridge. When an elevator delivers a ball to the raised bridge, this ball will be directed by a wire diverter on the bridge (a "gate", according to the Instruction card) to go either to an active kicker in the center brown enclosed high-scoring area or to an inactive kicker in a side brown enclosed high-scoring advance lane. The two bridge gates, right and left, change their diverting position when a ball lands in the upper trap holes marked "Opens Right Gate" and "Opens Left Gate". Each side advance lane has two passive kickers meaning they do not kick automatically when a ball is present for them to kick. All four of these side lane kickers only kick simultaneously, whether or not a ball is present to kick, each time a ball lands in the center area's active kicker. The four side lane kickers each are marked with point values for balls that remain in them at end of game, and each has a small metal platform that opens at start of game to drain any balls that remained. A ball exiting the lowered bridge into the blue area has a final chance at the bottom of the playfield to access the center area kicker for increased scoring in the center brown area. The game pictured here differs from the game in the flyer in that it has a light in the far upper left and right corners of the playfield. However, it does not have a marquee as seen in the flyer and the owner states the cabinet has no holes in the back to indicate a marquee ever was there. used
ipdb.notable_features
IPDB 10 balls for 5 cents. Trap holes (32), Ball kickers (5), Vertical ball elevators (2), Ball advance lanes (2), Gobble hole (1). Habitrails. No outhole trough, as all pockets score points. Only the bottom center kicker is "live" and activates all five kickers simultaneously. Powered by 6V batteries. used
corporate_entity
Flipcommons Catalog stoner-manufacturing-company used
title
Flipcommons Catalog cross-roads used
name
Flipcommons Catalog Cross Roads used
slug
Flipcommons Catalog cross-roads used