- credit
- Lorenzo Rimondini — Art
- gameplay_feature
- Kickback
- gameplay_feature
- Kick-Out Holes
- gameplay_feature
- Spinning Targets
- gameplay_feature
- 5-Bank Drop Targets
- gameplay_feature
- Standup Targets ×2
- gameplay_feature
- Rollover Buttons ×7
- gameplay_feature
- Slingshots ×2
- gameplay_feature
- Pop Bumpers ×3
- gameplay_feature
- Flippers ×2
- ipdb.corporate_entity_name
- Zaccaria
- ipdb_id
- 6682
- ipdb.image_urls
- ["https://www.ipdb.org/images/6682/image-1.png","https://www.ipdb.org/images/6682/image-2.png","https://www.ipdb.org/images/6682/image-3.png","https://www.ipdb.org/images/6682/image-4.png"]
- ipdb.notable_features
- Flippers (2), Pop bumpers (3), Slingshots (2), Rollover buttons (7), Standup targets (2), 5-bank drop targets (1), Spinning target (1), Kick-out hole (1), Upper right kickback lane. Open-elbow inlanes allow ball to pass from inlane to outlane and vice-versa.
- ipdb.notes
- This solid state 'Combat' prototype with a Signetics microprocessor was presented at the 1977 ENADA show in Rome, Italy on October 12-14, 1977 (as seen in Automat magazine in their combined Oct/Nov 1977 issue and in the Play Meter December 1977 issue) and the AMOA Expo held in Chicago on October 28-30, 1977 (as reviewed in Play Meter in their March 1978 issue). For this game, Zacccaria had modified a backglass from their EM version 'Combat' to blacken the small EM replay window and the four long EM score displays. In one picture shown here, Player 2 display shows the smaller size of the actual digital display, similar to the ones on the Bally's 1974 'Bow and Arrow' prototypes and to the ones ultimately used on Zaccaria's first production solid state game, Zaccaria's 1978 'Winter Sports'.
- player_count
- 4
- production_quantity
- 1
- system
- zaccaria-gen-1
- technology_generation
- solid-state
- theme
- Combat
- theme
- Adventure