Back Combat

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  1. By IPDB
    credit
    Lorenzo Rimondini — Art
    gameplay_feature
    Kickback
    gameplay_feature
    Kick-Out Holes
    gameplay_feature
    Spinning Targets
    gameplay_feature
    5-Bank Drop Targets
    gameplay_feature
    Standup Targets ×2
    gameplay_feature
    Rollover Buttons ×7
    gameplay_feature
    Slingshots ×2
    gameplay_feature
    Pop Bumpers ×3
    gameplay_feature
    Flippers ×2
    ipdb.corporate_entity_name
    Zaccaria
    ipdb_id
    6682
    ipdb.image_urls
    ["https://www.ipdb.org/images/6682/image-1.png","https://www.ipdb.org/images/6682/image-2.png","https://www.ipdb.org/images/6682/image-3.png","https://www.ipdb.org/images/6682/image-4.png"]
    ipdb.notable_features
    Flippers (2), Pop bumpers (3), Slingshots (2), Rollover buttons (7), Standup targets (2), 5-bank drop targets (1), Spinning target (1), Kick-out hole (1), Upper right kickback lane. Open-elbow inlanes allow ball to pass from inlane to outlane and vice-versa.
    ipdb.notes
    This solid state 'Combat' prototype with a Signetics microprocessor was presented at the 1977 ENADA show in Rome, Italy on October 12-14, 1977 (as seen in Automat magazine in their combined Oct/Nov 1977 issue and in the Play Meter December 1977 issue) and the AMOA Expo held in Chicago on October 28-30, 1977 (as reviewed in Play Meter in their March 1978 issue). For this game, Zacccaria had modified a backglass from their EM version 'Combat' to blacken the small EM replay window and the four long EM score displays. In one picture shown here, Player 2 display shows the smaller size of the actual digital display, similar to the ones on the Bally's 1974 'Bow and Arrow' prototypes and to the ones ultimately used on Zaccaria's first production solid state game, Zaccaria's 1978 'Winter Sports'.
    player_count
    4
    production_quantity
    1
    system
    zaccaria-gen-1
    technology_generation
    solid-state
    theme
    Combat
    theme
    Adventure