Back Chicago Cubs 'Triple Play'

Edit History

  1. By OPDB
    display_type
    alphanumeric
    month
    5
    name
    Chicago Cubs 'Triple Play'
    opdb_id
    G5nZJ-MLxrp
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/d05617d2-dad9-42de-afd0-b5aa59d3cea5-large.jpg","small":"https://img.opdb.org/d05617d2-dad9-42de-afd0-b5aa59d3cea5-small.jpg","medium":"https://img.opdb.org/d05617d2-dad9-42de-afd0-b5aa59d3cea5-medium.jpg"},"sizes":{"large":{"width":595,"height":600},"small":{"width":248,"height":250},"medium":{"width":595,"height":600}},"title":"Backglass","primary":true}]
    player_count
    4
    technology_generation
    solid-state
    year
    1985
  2. By IPDB
    credit
    John Trudeau — Design
    credit
    John Buras — Software
    credit
    Larry Day — Art
    gameplay_feature
    Pop Bumpers ×3
    gameplay_feature
    Flippers ×4
    gameplay_feature
    6-Bank Drop Targets
    gameplay_feature
    Standup Targets
    gameplay_feature
    Kick-Out Holes
    gameplay_feature
    Spinning Targets
    ipdb.corporate_entity_name
    Premier Technology
    ipdb_id
    502
    ipdb.image_urls
    ["https://www.ipdb.org/images/502/502f1.jpg","https://www.ipdb.org/images/502/502f2.jpg","https://www.ipdb.org/images/502/image-1.jpg","https://www.ipdb.org/images/502/image-2.jpg","https://www.ipdb.org/images/502/image-3.jpg","https://www.ipdb.org/images/502/image-4.jpg","https://www.ipdb.org/images/502/image-5.jpg","https://www.ipdb.org/images/502/image-6.jpg","https://www.ipdb.org/images/502/image-7.jpg","https://www.ipdb.org/images/502/image-8.jpg","https://www.ipdb.org/images/502/image-9.jpg","https://www.ipdb.org/images/502/image-17.jpg","https://www.ipdb.org/images/502/image-22.jpg","https://www.ipdb.org/images/502/image-19.jpg","https://www.ipdb.org/images/502/image-20.jpg","https://www.ipdb.org/images/502/image-21.jpg","https://www.ipdb.org/images/502/image-11.jpg","https://www.ipdb.org/images/502/image-12.jpg","https://www.ipdb.org/images/502/image-16.jpg","https://www.ipdb.org/images/502/image-15.jpg","https://www.ipdb.org/images/502/image-18.jpg","https://www.ipdb.org/images/502/image-14.jpg","https://www.ipdb.org/images/502/image-13.jpg","https://www.ipdb.org/images/502/image-24.jpg","https://www.ipdb.org/images/502/image-25.jpg","https://www.ipdb.org/images/502/image-26.jpg","https://www.ipdb.org/images/502/image-23.jpg","https://www.ipdb.org/images/502/image-10.jpg","https://www.ipdb.org/images/502/image-27.jpg","https://www.ipdb.org/images/502/image-28.jpg","https://www.ipdb.org/images/502/image-30.jpg","https://www.ipdb.org/images/502/image-31.jpg","https://www.ipdb.org/images/502/image-29.jpg","https://www.ipdb.org/images/502/image-A27.jpg","https://www.ipdb.org/images/502/image-A28.jpg","https://www.ipdb.org/images/502/image-A30.jpg","https://www.ipdb.org/images/502/image-A31.jpg","https://www.ipdb.org/images/502/image-A29.jpg"]
    ipdb.manufacturer_trade_name
    Gottlieb
    ipdb.model_number
    696
    ipdb.notable_features
    Flippers (4), Pop bumpers (3), 6-bank drop targets (1), Spinning target (1), Kick-out hole (1), Standup target (1). Only one extra ball per ball in play is given. All drop targets reset at Game Over. A qualifying High Score player can enter initials into score display at end of game. When game is tilted, all playfield lamps turn off. 3 or 5 ball play. Sound: electronic, EM knocker
    ipdb.notes
    Games exported to Germany could have a ticket dispenser. The cover of the Instruction Manual states, "Introducing System 80B 40 Character Alphanumeric Display". This is the second pinball machine from any manufacturer to be produced with alphanumeric displays. It was used to spell out words and messages in addition to scores. High Score initials are entered using two buttons on the cabinet front. Designer John Trudeau told us that ten test games made were of a previous game, Mylstar's 1984 'Jacks to Open', to test this new display. The first pinball machine produced with alphanumeric displays was Wico's 1984 'Af-Tor'. An earlier game, Williams' 1981 'Hyperball', had an alphanumeric display but is Not A Pinball. The Instruction Manual indicates this game uses Game Prom 696. A Supplemental Addendum dated 5/20/85 stated switching to Game Prom 696/1 permits Option Switch 8 to allow a player to complete more innings, thus accumulating more bonus. A Supplemental Addendum in this manual and dated 4/22/85, addressing all System 80B alphanumeric display game Instruction Manuals, informs that a (System 80B) game may have different displays than what is shown in certain pages of its manual.
    ipdb_rating
    6.9
    month
    5
    player_count
    4
    production_quantity
    1365
    system
    gottlieb-system-80b
    technology_generation
    solid-state
    theme
    Sports
    theme
    Baseball
    year
    1985