Back Checkpoint

Edit History

  1. By OPDB
    abbreviation
    CP
    display_type
    dot-matrix
    month
    2
    name
    Checkpoint
    opdb_id
    G4Jdp-MJNrr
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/e383907e-afcc-4c5f-9af8-5025d344f9ba-large.jpg","small":"https://img.opdb.org/e383907e-afcc-4c5f-9af8-5025d344f9ba-small.jpg","medium":"https://img.opdb.org/e383907e-afcc-4c5f-9af8-5025d344f9ba-medium.jpg"},"sizes":{"large":{"width":663,"height":600},"small":{"width":250,"height":226},"medium":{"width":640,"height":579}},"title":"Backglass","primary":true}]
    player_count
    4
    technology_generation
    solid-state
    year
    1991
  2. By IPDB
    abbreviation
    CP
    credit
    Brian Schmidt — Sound
    credit
    Brian Schmidt — Music
    credit
    Kristina Donofrio — Dots/Animation
    credit
    Todd Farris — Dots/Animation
    credit
    Paul Faris — Art
    credit
    Ed Cebula — Design
    credit
    Joe Kaminkow — Design
    credit
    Rehman Merchant — Software
    gameplay_feature
    Kick-Out Holes
    gameplay_feature
    Flippers ×2
    gameplay_feature
    Pop Bumpers ×3
    gameplay_feature
    Slingshots ×2
    gameplay_feature
    4-Bank Drop Targets
    gameplay_feature
    3-Bank Drop Targets
    gameplay_feature
    Solitary Drop Targets
    gameplay_feature
    Standup Targets
    gameplay_feature
    Vertical Up-Kickers
    gameplay_feature
    Spinning Targets
    ipdb.corporate_entity_name
    Data East Pinball, Incorporated
    ipdb_id
    498
    ipdb.image_urls
    ["https://www.ipdb.org/images/498/image-1.jpg","https://www.ipdb.org/images/498/image-2.jpg","https://www.ipdb.org/images/498/image-3.jpg","https://www.ipdb.org/images/498/image-4.jpg","https://www.ipdb.org/images/498/image-5.jpg","https://www.ipdb.org/images/498/image-7.jpg","https://www.ipdb.org/images/498/image-8.jpg","https://www.ipdb.org/images/498/image-9.jpg","https://www.ipdb.org/images/498/image-10.jpg","https://www.ipdb.org/images/498/image-11.jpg","https://www.ipdb.org/images/498/image-12.jpg","https://www.ipdb.org/images/498/image-13.jpg","https://www.ipdb.org/images/498/image-16.jpg","https://www.ipdb.org/images/498/image-6.jpg","https://www.ipdb.org/images/498/image-14.jpg","https://www.ipdb.org/images/498/image-15.jpg","https://www.ipdb.org/images/498/image-17.jpg","https://www.ipdb.org/images/498/image-18.jpg","https://www.ipdb.org/images/498/image-19.jpg","https://www.ipdb.org/images/498/image-20.jpg","https://www.ipdb.org/images/498/image-21.jpg","https://www.ipdb.org/images/498/image-22.jpg","https://www.ipdb.org/images/498/image-23.jpg","https://www.ipdb.org/images/498/image-24.jpg","https://www.ipdb.org/images/498/image-25.jpg","https://www.ipdb.org/images/498/image-26.jpg","https://www.ipdb.org/images/498/image-27.jpg","https://www.ipdb.org/images/498/image-28.jpg","https://www.ipdb.org/images/498/image-29.jpg","https://www.ipdb.org/images/498/image-30.jpg","https://www.ipdb.org/images/498/image-31.jpg","https://www.ipdb.org/images/498/image-32.jpg","https://www.ipdb.org/images/498/image-33.jpg","https://www.ipdb.org/images/498/image-34.jpg","https://www.ipdb.org/images/498/image-35.jpg","https://www.ipdb.org/images/498/image-40.jpg","https://www.ipdb.org/images/498/image-41.jpg","https://www.ipdb.org/images/498/image-39.jpg","https://www.ipdb.org/images/498/image-38.jpg","https://www.ipdb.org/images/498/image-37.jpg","https://www.ipdb.org/images/498/image-36.jpg","https://www.ipdb.org/images/498/image-42.png","https://www.ipdb.org/images/498/image-43.png","https://www.ipdb.org/images/498/image-44.png"]
    ipdb.model_number
    500-5510-01
    ipdb.notable_features
    Flippers (2), Pop bumpers (3), Slingshots (2), 4-bank drop targets (1), 3-bank drop targets (1), Single drop target (1), Standup target (1), Vertical up-kicker (1), Kick-out hole (1), Spinning target (1), Auto Shooter, Shaker Motor, Ignition Key used as start button. First game to have a dot matrix display (DMD). It used a "half-height" DMD size as later games made by this and other manufacturers went to a larger size which became the standard. First game to have a combination automatic ball shooter and spring plunger, patented by Data East.
    ipdb.notes
    Fred Young did voice characterizations on this game. Joe Kaminkow told us that the previous game, Data East's 1990 'The Simpsons', was to be their first game to have DMD. However, President and CEO Joe Keenan worried that development of the DMD might not be ready in time for that game and problems occurring had they rushed it into production could put the company out of business. The playfield layout for Checkpoint was based on the layout of Data East's 1989 'Robocop' which Joe said did not sell very well but they liked the basic design, modifying it for this game. Pictured in this listing is a test game playfield and two test game white cabinets, images captured from a video taken during the November 1990 factory tour of Data East. The playfield has a few differences from the production version. Joe told us their backboxes had DMD (not the alpha-numeric as seen on the prototype backglass pictured here) and that they decided that these white cabinets showed dirt and location grime too easily, including around the flipper buttons, such that the cabinet art was changed for production games. This game was produced from February 1991 to May 1991.
    ipdb_rating
    7
    ipdb.toys
    Porsche Carrera above the Nitro target.
    month
    2
    player_count
    4
    production_quantity
    3500
    system
    data-east-v3
    technology_generation
    solid-state
    theme
    Auto Racing
    theme
    Sports
    year
    1991