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  1. By IPDB
    gameplay_feature
    Trap Holes ×20
    ipdb.corporate_entity_name
    Exhibit Supply Company
    ipdb_id
    468
    ipdb.image_urls
    ["https://www.ipdb.org/images/468/image-1.png","https://www.ipdb.org/images/468/image-2.png","https://www.ipdb.org/images/468/image-3.png","https://www.ipdb.org/images/468/image-4.png","https://www.ipdb.org/images/468/image-5.png","https://www.ipdb.org/images/468/image-6.png","https://www.ipdb.org/images/468/image-7.png","https://www.ipdb.org/images/468/image-8.png","https://www.ipdb.org/images/468/image-9.png","https://www.ipdb.org/images/468/image-10.png","https://www.ipdb.org/images/468/image-11.png","https://www.ipdb.org/images/468/image-12.png","https://www.ipdb.org/images/468/image-13.png","https://www.ipdb.org/images/468/image-14.png","https://www.ipdb.org/images/468/image-15.png","https://www.ipdb.org/images/468/image-16.png","https://www.ipdb.org/images/468/image-17.png","https://www.ipdb.org/images/468/image-18.png"]
    ipdb.manufacturer_trade_name
    ESCO
    ipdb.notable_features
    10 balls for 5 cents. Trap holes (20). Battery-operated. Eight of the twenty playfield holes score 100 points. The other twelve holes are each marked with one of these five symbols and a higher point value: Tower - 1000 points (2 holes) Shield - 1000 points (2 holes) Knight - 2000 points (3 holes) Crown - 2000 points (3 holes) Horse - 3000 points (2 holes) An illuminating score panel at the top of the playfield (analogous to a backglass) shows the above five symbols along with their point values. When a ball lands in any of the holes having a symbol, the corresponding symbol and point value lights up on this panel. Cabinet advertised as 38 inches long and 19 inches wide. The apron references the following patents: Patent No. 1,966,134 [COIN CHUTE ATTACHMENT] filed November 29, 1933. Granted July 10, 1934 to Bruno Radtke. Patent No. 1,973,814 [GAME APPARATUS] filed May 23, 1934. Granted September 18, 1934 to Claude R. Kirk.
    ipdb.notes
    In the manufacturer's ad in Automatic Age, March 1935, page 2 (not shown here), this game has a short, flat, wooden marquee on the rear rail of the cabinet that does not light up. Often, these thin non-electric marquees do not survive the years. The ad also states an (unspecified) award is provided if all holes of any symbol are scored but, as this is a non-payout game, we suspect the award would have to come from the location owner. The coin slide's internal mechanism shown here is explained by Patent No. 1,966,134. When a coin is pushed into the game via the coin slide, this mechanism pivots to display the coin through the view window on the lower left playfield area where it remains in view until a next coin is pushed into the game. This allows the location to confirm that a genuine coin was used, and not a slug or other disc, before paying the player any location award at the end of a game. One game shown here presents the insides of its cabinet but it appears a drain board is not shown that would catch the drained balls at start of play to return them to the ball trough. A paper label inside the game indicates that the four batteries "operate lights only". However, we see a coil assembly inside the rear of the cabinet that does not appear to be related to the lights. It has what looks like a bell clapper and a nearby post seems to be missing a bell. A game pictured here has nine white balls on the playfield. Another game (not shown here) had three red balls and two white balls on its playfield. We have not yet confirmed what color(s) the ten balls had when first supplied by the manufacturer.
    month
    3
    player_count
    1
    technology_generation
    electromechanical
    theme
    Medieval
    year
    1935