Back Cantabria

Edit History

  1. By IPDB
    gameplay_feature
    Trap Holes ×24
    ipdb_id
    6407
    ipdb.notable_features
    8 balls for 10 centimes. Trap holes (24). Two outhole troughs at bottom of playfield. Colored balls count double.
    ipdb.notes
    This pin table has a Whiffle board design. Circa early 1930s. We have transcribed the slightly out-of-focus Instruction Card from the one game we saw and have provided an English translation: Dillar Moderno Cantabria (no translation) Las bolas de color se cuentan doble. (The colored balls are counted double.) 1. Introducir una moneda de 10 c�ntimos en la ranura y empujad el bot�n sosteni�ndole a fondo hasta que hayan ca�do todas las bolas. (Insert a 10-cent coin into the slot and push the button holding it until all balls have fallen.) 2. Pulsar la manilla de la derecha para que salga una bola. (Press the handle on the right for a ball to come out.) 3. Tirar hacia afuera del bot�n de la derecha y soltarle para impulsar la bola. (Pull out the right button and release it to push the ball.)
    player_count
    1
    technology_generation
    pure-mechanical