Back Buckaroo

Sources

IPDB and Flipcommons Catalog contributed to this record.

Sources agree (7 fields)

theme
American West IPDB, Flipcommons Catalog
technology_generation
electromechanical IPDB, Flipcommons Catalog
month
7 IPDB, Flipcommons Catalog
year
1939 IPDB, Flipcommons Catalog
production_quantity
643 IPDB, Flipcommons Catalog
player_count
1 IPDB, Flipcommons Catalog
ipdb_id
394 IPDB, Flipcommons Catalog

Single source (10 fields)

reward_type
IPDB Replay used
gameplay_feature
IPDB Spring Bumpers ×16 used
ipdb.corporate_entity_name
IPDB Chicago Coin Machine Manufacturing Company used
ipdb.image_urls
IPDB ["https://www.ipdb.org/images/394/image-1.jpg","https://www.ipdb.org/images/394/image-2.jpg","https://www.ipdb.org/images/394/image-3.jpg","https://www.ipdb.org/images/394/image-4.jpg","https://www.ipdb.org/images/394/image-5.jpg","https://www.ipdb.org/images/394/image-6.jpg","https://www.ipdb.org/images/394/image-14.jpg","https://www.ipdb.org/images/394/image-13.jpg","https://www.ipdb.org/images/394/image-9.jpg","https://www.ipdb.org/images/394/image-8.jpg","https://www.ipdb.org/images/394/image-10.jpg","https://www.ipdb.org/images/394/image-12.jpg","https://www.ipdb.org/images/394/image-11.jpg","https://www.ipdb.org/images/394/image-15.jpg"] used
ipdb.model_number
IPDB 68 used
ipdb.notable_features
IPDB Spring bumpers (16). The playfield has three rings of five colored spring bumpers (5 yellow, 5 green, and 5 red). Within each ring is a large diameter rubbered post of like color that does not spin, move, or score points, but does light up. There is a sixteenth spring bumper (yellow) at the bottom of the playfield. Pushing in the coin chute starts the game and lights up all bumpers. Pulling the chute back out leaves only the three center posts illuminated and all balls are then released to the ball lift mechanism. A ball hitting an unlit bumper scores 20 points. When the score reaches 760 points, the yellow ring of five bumpers will all light. Reaching 960 points will light the green ring of five, and reaching 1060 points will light the red ring of five. These bumpers will stay lit for the remainder of the game. The actual point thresholds to light these rings are operator adjustable. The sole yellow bumper at the bottom of the playfield can only be lit if a ball exits the playfield via the bottom rollover when the score is exactly 600 points. A ball hitting a lit bumper awards a replay on the backglass. The replays are displayed via silkscreened numbers that are not evident until lit, with numbers 1 to 9 on the left side, and numbers 10 through 70 on the right side. This makes for the possibility that a high number of replays can be awarded. A knockoff button on the right front of the cabinet bottom will subtract the replays down to zero, allowing for location payoffs. This game has a timer to shut off power to the entire machine even if a game is in progress. used
corporate_entity
Flipcommons Catalog chicago-coin-machine-manufacturing-company used
title
Flipcommons Catalog buckaroo used
name
Flipcommons Catalog Buckaroo used
slug
Flipcommons Catalog buckaroo-2 used