Sources
IPDB and Flipcommons Catalog contributed to this record.
Sources agree (7 fields)
- theme
- American West IPDB, Flipcommons Catalog
- technology_generation
- electromechanical IPDB, Flipcommons Catalog
- month
- 7 IPDB, Flipcommons Catalog
- year
- 1939 IPDB, Flipcommons Catalog
- production_quantity
- 643 IPDB, Flipcommons Catalog
- player_count
- 1 IPDB, Flipcommons Catalog
- ipdb_id
- 394 IPDB, Flipcommons Catalog
Single source (10 fields)
- reward_type
- IPDB Replay used
- gameplay_feature
- IPDB Spring Bumpers ×16 used
- ipdb.corporate_entity_name
- IPDB Chicago Coin Machine Manufacturing Company used
- ipdb.image_urls
- IPDB ["https://www.ipdb.org/images/394/image-1.jpg","https://www.ipdb.org/images/394/image-2.jpg","https://www.ipdb.org/images/394/image-3.jpg","https://www.ipdb.org/images/394/image-4.jpg","https://www.ipdb.org/images/394/image-5.jpg","https://www.ipdb.org/images/394/image-6.jpg","https://www.ipdb.org/images/394/image-14.jpg","https://www.ipdb.org/images/394/image-13.jpg","https://www.ipdb.org/images/394/image-9.jpg","https://www.ipdb.org/images/394/image-8.jpg","https://www.ipdb.org/images/394/image-10.jpg","https://www.ipdb.org/images/394/image-12.jpg","https://www.ipdb.org/images/394/image-11.jpg","https://www.ipdb.org/images/394/image-15.jpg"] used
- ipdb.model_number
- IPDB 68 used
- ipdb.notable_features
- IPDB Spring bumpers (16). The playfield has three rings of five colored spring bumpers (5 yellow, 5 green, and 5 red). Within each ring is a large diameter rubbered post of like color that does not spin, move, or score points, but does light up. There is a sixteenth spring bumper (yellow) at the bottom of the playfield. Pushing in the coin chute starts the game and lights up all bumpers. Pulling the chute back out leaves only the three center posts illuminated and all balls are then released to the ball lift mechanism. A ball hitting an unlit bumper scores 20 points. When the score reaches 760 points, the yellow ring of five bumpers will all light. Reaching 960 points will light the green ring of five, and reaching 1060 points will light the red ring of five. These bumpers will stay lit for the remainder of the game. The actual point thresholds to light these rings are operator adjustable. The sole yellow bumper at the bottom of the playfield can only be lit if a ball exits the playfield via the bottom rollover when the score is exactly 600 points. A ball hitting a lit bumper awards a replay on the backglass. The replays are displayed via silkscreened numbers that are not evident until lit, with numbers 1 to 9 on the left side, and numbers 10 through 70 on the right side. This makes for the possibility that a high number of replays can be awarded. A knockoff button on the right front of the cabinet bottom will subtract the replays down to zero, allowing for location payoffs. This game has a timer to shut off power to the entire machine even if a game is in progress. used
- corporate_entity
- Flipcommons Catalog chicago-coin-machine-manufacturing-company used
- title
- Flipcommons Catalog buckaroo used
- name
- Flipcommons Catalog Buckaroo used
- slug
- Flipcommons Catalog buckaroo-2 used