Back Breakshot

Sources

OPDB and IPDB and Flipcommons Catalog contributed to this record.

Conflicts resolved (3 fields)

gameplay_feature
IPDB Multiball used IPDB Newton Balls used IPDB Captive Ball used IPDB 3-Bank Drop Targets ×2 used IPDB Standup Targets ×3 used IPDB Kick-Out Holes ×4 used IPDB Slingshots ×2 used IPDB Pop Bumpers ×3 used IPDB Flippers ×3 used
theme
IPDB Billiards IPDB Sports Flipcommons Catalog Sports used Flipcommons Catalog Billiards used
credit
IPDB Tony DeFeo — Software IPDB Jeff Powell — Music IPDB Chuck Biddlecom — Mechanics IPDB Denise Wallner — Dots/Animation IPDB Stan Fukuoka — Art IPDB Greg Kmiec — Design Flipcommons Catalog Tony DeFeo — Software used Flipcommons Catalog Jeff Powell — Music used Flipcommons Catalog Chuck Biddlecom — Mechanics used Flipcommons Catalog Denise Wallner — Dots/Animation used Flipcommons Catalog Greg Kmiec — Design used Flipcommons Catalog Stan Fukuoka — Art used

Sources agree (10 fields)

display_type
dot-matrix OPDB, Flipcommons Catalog
technology_generation
solid-state OPDB, IPDB, Flipcommons Catalog
player_count
4 OPDB, IPDB, Flipcommons Catalog
month
5 OPDB, IPDB, Flipcommons Catalog
year
1996 OPDB, IPDB, Flipcommons Catalog
opdb_id
G43oE-M0ok5 OPDB, Flipcommons Catalog
name
Breakshot OPDB, Flipcommons Catalog
system
capcom-a0015405 IPDB, Flipcommons Catalog
production_quantity
1000 IPDB, Flipcommons Catalog
ipdb_id
3784 IPDB, Flipcommons Catalog

Single source (13 fields)

opdb.images
OPDB [{"type":"backglass","urls":{"large":"https://img.opdb.org/3c508fdf-151e-45ac-986d-2c5401a9d133-large.jpg","small":"https://img.opdb.org/3c508fdf-151e-45ac-986d-2c5401a9d133-small.jpg","medium":"https://img.opdb.org/3c508fdf-151e-45ac-986d-2c5401a9d133-medium.jpg"},"sizes":{"large":{"width":800,"height":600},"small":{"width":250,"height":188},"medium":{"width":640,"height":480}},"title":"Backglass","primary":false},{"type":"backglass","urls":{"large":"https://img.opdb.org/6ff1ad0b-394a-41ad-b771-357f69b5b752-large.jpg","small":"https://img.opdb.org/6ff1ad0b-394a-41ad-b771-357f69b5b752-small.jpg","medium":"https://img.opdb.org/6ff1ad0b-394a-41ad-b771-357f69b5b752-medium.jpg"},"sizes":{"large":{"width":864,"height":863},"small":{"width":250,"height":250},"medium":{"width":640,"height":639}},"title":null,"primary":true},{"type":"playfield","urls":{"large":"https://img.opdb.org/27ed9f33-485f-4607-a5c9-70d7329393b6-large.jpg","small":"https://img.opdb.org/27ed9f33-485f-4607-a5c9-70d7329393b6-small.jpg","medium":"https://img.opdb.org/27ed9f33-485f-4607-a5c9-70d7329393b6-medium.jpg"},"sizes":{"large":{"width":792,"height":854},"small":{"width":231,"height":250},"medium":{"width":594,"height":640}},"title":null,"primary":true}] used
abbreviation
IPDB BS used
ipdb.manufacturer_trade_name
IPDB Capcom used
ipdb.corporate_entity_name
IPDB Capcom Coin-Op, Incorporated used
ipdb.image_urls
IPDB ["https://www.ipdb.org/images/3784/Backglass.jpg","https://www.ipdb.org/images/3784/Playfield.jpg","https://www.ipdb.org/images/3784/image-4.jpg","https://www.ipdb.org/images/3784/image-5.jpg","https://www.ipdb.org/images/3784/image-6.jpg","https://www.ipdb.org/images/3784/image-7.jpg","https://www.ipdb.org/images/3784/image-25.jpg","https://www.ipdb.org/images/3784/image-32.jpg","https://www.ipdb.org/images/3784/image-27.jpg","https://www.ipdb.org/images/3784/image-28.jpg","https://www.ipdb.org/images/3784/image-18.jpg","https://www.ipdb.org/images/3784/image-15.jpg","https://www.ipdb.org/images/3784/image-19.jpg","https://www.ipdb.org/images/3784/image-23.jpg","https://www.ipdb.org/images/3784/image-22.jpg","https://www.ipdb.org/images/3784/image-24.jpg","https://www.ipdb.org/images/3784/image-29.jpg","https://www.ipdb.org/images/3784/image-30.jpg","https://www.ipdb.org/images/3784/image-33.jpg","https://www.ipdb.org/images/3784/image-34.jpg","https://www.ipdb.org/images/3784/image-35.jpg","https://www.ipdb.org/images/3784/image-2.jpg","https://www.ipdb.org/images/3784/image-3.jpg","https://www.ipdb.org/images/3784/image-31.jpg","https://www.ipdb.org/images/3784/image-12.jpg","https://www.ipdb.org/images/3784/image-13.jpg","https://www.ipdb.org/images/3784/image-20.jpg","https://www.ipdb.org/images/3784/image-21.jpg","https://www.ipdb.org/images/3784/image-16.jpg","https://www.ipdb.org/images/3784/image-26.jpg","https://www.ipdb.org/images/3784/image-11.jpg","https://www.ipdb.org/images/3784/image-14.jpg","https://www.ipdb.org/images/3784/image-10.jpg","https://www.ipdb.org/images/3784/image-9.jpg","https://www.ipdb.org/images/3784/image-8.jpg","https://www.ipdb.org/images/3784/image-17.jpg","https://www.ipdb.org/images/3784/image-36.jpg","https://www.ipdb.org/images/3784/image-37.jpg","https://www.ipdb.org/images/3784/image-38.png","https://www.ipdb.org/images/3784/image-39.png","https://www.ipdb.org/images/3784/image-1.png"] used
ipdb.model_number
IPDB BRK3002 used
ipdb.marketing_slogans
IPDB "Now This is Pinball!" "Now That's Pinball!" used
ipdb.notes
IPDB 220lbs uncrated; 22 7/8" wide, 52 1/8" deep, 74 1/4" tall. Breakshot was originally scheduled to be produced after Big Bang Bar, Kingpin, and Flipper Football but, because it became ready for production in a short time, ahead of the others, it was produced ahead of them. According to the book Pinball Memories, Capcom promoted 'Breakshot' as having the first loadable captive ball feature on a pinball. However, a different type of loadable captive ball feature can be found on Bally Midway's 1986 'Strange Science' and Bally Midway's 1987 'Heavy Metal Meltdown'. When a whitewood was approved for release to production, a sequentially-assigned project number was assigned to the game and engineering drawings were started. The Project Number for this game was "PB-6". This number appears on the playfield under the cardholder. used
ipdb.notable_features
IPDB Flippers (3), Pop bumpers (3), Slingshots (2), Kick-out holes (4), Standup targets (3), 3-bank drop targets (2), Captive ball (1), Newton ball (1), Up-post in center playfield. 3 ball cue in the center of the playfield with a hole at the bottom, and 3 scoops at the top; after each ball is captured, a large metal plug rises and blocks the opening and the locked balls rest against it. The player must then hit the plug to knock the balls into the scoops to start multiball. This 1996 game is designed in the older electromechanical style, with no ramps and a one-level playfield. It has a dot matrix display that shows the scores as score reel numbers, and digital sound that simulates EM chimes. used
ipdb_rating
IPDB 7.3 used
corporate_entity
Flipcommons Catalog capcom-coin-op-incorporated used
title
Flipcommons Catalog breakshot used
slug
Flipcommons Catalog breakshot used