Back Bomber

Edit History

  1. By IPDB
    gameplay_feature
    Vertical Up-Kickers ×5
    gameplay_feature
    Cellar Holes ×15
    ipdb.corporate_entity_name
    Rock-ola Manufacturing Corporation
    ipdb_id
    341
    ipdb.image_urls
    ["https://www.ipdb.org/images/341/image-1.jpg","https://www.ipdb.org/images/341/image-A1.jpg","https://www.ipdb.org/images/341/image-2.jpg","https://www.ipdb.org/images/341/image-3.jpg","https://www.ipdb.org/images/341/image-8.jpg","https://www.ipdb.org/images/341/image-7.jpg","https://www.ipdb.org/images/341/image-9.jpg"]
    ipdb.notable_features
    5 balls for 5 cents. Cellar holes (15), Vertical Up-kickers (5).
    ipdb.notes
    The cellar holes are color-coded to match the hooded vertical up-kickers and the five score pockets below them. A ball falling into a cellar hole will be kicked back up onto the playfield to the score pocket of the same color. Landing three balls into the same score pocket causes that score to light on the backglass. The three balls are then dumped from the pocket back to the player to shoot again, accompanied by a simulated bombing noise which is a crude hammer inside the machine striking the bottom of cabinet. The Encyclopedia of Pinball Volume 2 quotes this info from Automatic Age magazine of January 1936: In BOMBER, Rock-Ola's ingenious sound effects device reproduces the actual sound of a bomb as it hits its target. When the bomb hits, a brilliant flash of light accompanies the explosion!
    month
    11
    player_count
    1
    technology_generation
    electromechanical
    theme
    War
    year
    1935