Back Billiard Flash

Sources

IPDB and Flipcommons Catalog contributed to this record.

Sources agree (5 fields)

credit
Kenneth C. Shyvers — Design IPDB, Flipcommons Catalog
technology_generation
electromechanical IPDB, Flipcommons Catalog
year
1934 IPDB, Flipcommons Catalog
player_count
1 IPDB, Flipcommons Catalog
ipdb_id
3752 IPDB, Flipcommons Catalog

Single source (8 fields)

gameplay_feature
IPDB Trap Holes ×38 used
ipdb.corporate_entity_name
IPDB Shyvers Coin Automatic Machine Company used
ipdb.notes
IPDB Part of the Spirit of America series. The playfield (not shown here) appears identical to Shyvers Coin Automatic Machine Company's 'Flash Three'. According to the Encyclopedia of Pinball Volume 1, the original games did not have the green light feature, but it was quickly added. Shyvers called it "The Great Green Light. The most sensational pay-off system the industry has ever known. Operators are amazed and exhilarated by the efficiency and simplicity of this cleverly controlled arrangement. The Great Green Light will come on all Spirit of America games after January 15th [1934] at no extra charge." We infer from Shyver's description that location payouts were intended with this feature. used
ipdb.notable_features
IPDB Trap holes (38). "The Great Green Light" feature. A winning score flashed a green light on the right side of the lower apron. Tilting the game flashed a red light on the leveler in the center of the apron. Game used lights, a bell and two dry cell batteries. used
corporate_entity
Flipcommons Catalog shyvers-coin-automatic-machine-company used
title
Flipcommons Catalog billiard-flash used
name
Flipcommons Catalog Billiard Flash used
slug
Flipcommons Catalog billiard-flash used