- credit
- Kenneth C. Shyvers — Design
- gameplay_feature
- Trap Holes ×38
- ipdb.corporate_entity_name
- Shyvers Coin Automatic Machine Company
- ipdb_id
- 3752
- ipdb.notable_features
- Trap holes (38). "The Great Green Light" feature. A winning score flashed a green light on the right side of the lower apron. Tilting the game flashed a red light on the leveler in the center of the apron.
Game used lights, a bell and two dry cell batteries.
- ipdb.notes
- Part of the Spirit of America series. The playfield (not shown here) appears identical to Shyvers Coin Automatic Machine Company's 'Flash Three'.
According to the Encyclopedia of Pinball Volume 1, the original games did not have the green light feature, but it was quickly added. Shyvers called it "The Great Green Light. The most sensational pay-off system the industry has ever known. Operators are amazed and exhilarated by the efficiency and simplicity of this cleverly controlled arrangement. The Great Green Light will come on all Spirit of America games after January 15th [1934] at no extra charge."
We infer from Shyver's description that location payouts were intended with this feature.
- player_count
- 1
- technology_generation
- electromechanical
- year
- 1934