- credit
- Harry Williams — Design
- credit
- Alan McNeil — Software
- credit
- Doug Watson — Art
- credit
- Gerry Simkus — Art
- gameplay_feature
- Slingshots ×2
- gameplay_feature
- Star Rollovers ×5
- gameplay_feature
- Kick-Out Holes
- gameplay_feature
- Standup Targets ×2
- gameplay_feature
- Spinning Targets ×2
- gameplay_feature
- 3-Bank Drop Targets ×3
- gameplay_feature
- Flippers ×4
- gameplay_feature
- Pop Bumpers ×3
- ipdb.corporate_entity_name
- Stern Electronics, Incorporated
- ipdb_id
- 249
- ipdb.image_urls
- ["https://www.ipdb.org/images/249/image-1.jpg","https://www.ipdb.org/images/249/image-2.jpg","https://www.ipdb.org/images/249/image-3.jpg","https://www.ipdb.org/images/249/image-4.jpg","https://www.ipdb.org/images/249/image-5.jpg","https://www.ipdb.org/images/249/image-6.jpg","https://www.ipdb.org/images/249/image-7.jpg","https://www.ipdb.org/images/249/image-8.jpg","https://www.ipdb.org/images/249/image-11.jpg","https://www.ipdb.org/images/249/image-12.jpg","https://www.ipdb.org/images/249/image-13.jpg","https://www.ipdb.org/images/249/image-14.jpg","https://www.ipdb.org/images/249/image-15.jpg","https://www.ipdb.org/images/249/image-16.jpg","https://www.ipdb.org/images/249/image-10.jpg","https://www.ipdb.org/images/249/image-19.jpg","https://www.ipdb.org/images/249/image-18.jpg","https://www.ipdb.org/images/249/image-17.jpg","https://www.ipdb.org/images/249/image-9.jpg"]
- ipdb.manufacturer_trade_name
- Stern
- ipdb.model_number
- 121
- ipdb.notable_features
- Flippers (4), Pop bumpers (3), Slingshots (2), Star rollovers (5), 3-bank drop targets (3), Spinning targets (2), Standup targets (2), Kick-out hole (1).
Actual measured weight: 239 lbs (includes legs).
- ipdb.notes
- This was the first Widebody game from Stern, although the playfield design was much narrower than the standard Widebody pinballs of the period. The typical playfield of such a game was almost 29" wide. This was only 24".
It was also the first electronic game to use 7-digit score displays. To advertise this, all four score displays simultaneously animate the numbers "1234567" during Game Over mode, followed by flashing "7777777" for three seconds, repeating it again after displaying high scores. There are no added sounds during this animation.
According to an article in Amusement Review (Jan/Feb 1980, page 6), Stern was "prototyping models with both the traditional and a new plastic playfield." We have not seen the plastic playfield for this game, if any still exist.
Manufacturer data for Big Game:
Production Start Date: 3/24/80
Production End Date: 6/18/80
Quantity produced: 2713
- ipdb_rating
- 7.4
- month
- 3
- player_count
- 4
- production_quantity
- 2713
- system
- stern-mpu-200
- technology_generation
- solid-state
- theme
- Safari
- theme
- Hunting
- year
- 1980