- credit
- Steve Kordek — Design
- credit
- George Molentin — Art
- gameplay_feature
- Rollover Buttons ×2
- gameplay_feature
- 2-Ball Multiball
- gameplay_feature
- Flippers ×4
- gameplay_feature
- Pop Bumpers ×5
- gameplay_feature
- Passive Bumpers ×2
- gameplay_feature
- Kick-Out Holes ×3
- gameplay_feature
- Standup Targets ×2
- ipdb.corporate_entity_name
- Williams Electronic Manufacturing Corporation
- ipdb_id
- 211
- ipdb.image_urls
- ["https://www.ipdb.org/images/211/211f1.jpg","https://www.ipdb.org/images/211/image-2.jpg","https://www.ipdb.org/images/211/image-3.jpg","https://www.ipdb.org/images/211/image-4.jpg","https://www.ipdb.org/images/211/image-5.jpg","https://www.ipdb.org/images/211/image-7.jpg","https://www.ipdb.org/images/211/image-8.jpg","https://www.ipdb.org/images/211/image-9.jpg","https://www.ipdb.org/images/211/image-10.jpg","https://www.ipdb.org/images/211/image-12.jpg","https://www.ipdb.org/images/211/image-13.jpg","https://www.ipdb.org/images/211/image-15.jpg","https://www.ipdb.org/images/211/image-16.jpg","https://www.ipdb.org/images/211/image-17.jpg","https://www.ipdb.org/images/211/image-18.jpg","https://www.ipdb.org/images/211/image-19.jpg","https://www.ipdb.org/images/211/image-20.jpg","https://www.ipdb.org/images/211/image-21.jpg","https://www.ipdb.org/images/211/image-22.jpg","https://www.ipdb.org/images/211/image-24.jpg","https://www.ipdb.org/images/211/image-25.jpg","https://www.ipdb.org/images/211/image-26.jpg","https://www.ipdb.org/images/211/image-27.jpg","https://www.ipdb.org/images/211/image-28.jpg","https://www.ipdb.org/images/211/image-29.jpg","https://www.ipdb.org/images/211/image-32.jpg","https://www.ipdb.org/images/211/image-11.jpg","https://www.ipdb.org/images/211/image-14.jpg","https://www.ipdb.org/images/211/image-23.jpg","https://www.ipdb.org/images/211/image-30.jpg"]
- ipdb.manufacturer_trade_name
- Williams
- ipdb.model_number
- 290
- ipdb.notable_features
- Flippers (4), Pop bumpers (5), Passive bumpers (2), Kick-out holes (3), Standup targets (2), Rollover buttons (2), 2-ball multiball. Mechanical backbox animation (clock hand advances). 3 or 5 ball play. For all balls except last ball in play, a ball landing in the center kick-out Star Hole remains there until released by a next ball in play going through top rollover or landing in either of the left or right kick-out holes. This commences 2-ball multiball. If the ball landing in the Star Hole is the last ball in play, 50 points are scored and the backglass clock advances five steps. The clock also advances one step each time a ball goes through the top rollover. During multiball, the clock keeps advancing automatically until one ball leaves the playfield. If the clock hand reaches 12 during the game, both left and right kick-out holes light for Special and the 6 on the clockface lights. Clock hand reaching 6 when lit scores Special. Reverse wedge head.
Maximum displayed point score is 1,999 points.
- ipdb.notes
- 'Beat The Clock' was the first Williams game to have the type of multiball where balls are "locked" on the playfield until released by another ball for simultaneous play. This feature was not given a name in the flyer.
Cabinet art red-orange color is Pantone Matching System color 186 C and the Green is 355 C.
Manufacturer data for Beat the Clock:
Quantity produced for USA/Canada: 986*
Quantity produced for export: 1114*
Total quantity produced: 2100*
Price to Distributor: $322.50
*These quantities may be sales estimates.
- ipdb_rating
- 7.1
- month
- 12
- player_count
- 1
- production_quantity
- 2100
- technology_generation
- electromechanical
- theme
- Racing
- theme
- Sports
- year
- 1963