- credit
- Wayne Neyens — Design
- credit
- Roy Parker — Art
- gameplay_feature
- Gobble Holes ×6
- gameplay_feature
- Flippers ×2
- gameplay_feature
- Pop Bumpers ×3
- gameplay_feature
- Passive Bumpers ×6
- gameplay_feature
- Slingshots ×2
- ipdb.corporate_entity_name
- D. Gottlieb & Company
- ipdb_id
- 80
- ipdb.image_urls
- ["https://www.ipdb.org/images/80/Playfield.jpg","https://www.ipdb.org/images/80/Backglass.jpg","https://www.ipdb.org/images/80/Advertisement.jpg","https://www.ipdb.org/images/80/80f1.jpg","https://www.ipdb.org/images/80/image-1.jpg","https://www.ipdb.org/images/80/image-2.jpg","https://www.ipdb.org/images/80/image-7.jpg","https://www.ipdb.org/images/80/image-8.jpg","https://www.ipdb.org/images/80/image-9.jpg","https://www.ipdb.org/images/80/image-3.jpg"]
- ipdb.manufacturer_trade_name
- Gottlieb
- ipdb.model_number
- 81
- ipdb.notable_features
- Flippers (2), Pop bumpers (3), Passive bumpers (6), Slingshots (2), Gobble holes (6). Lighting all six gobble holes scores replays. Selector knob on front of cabinet is used by player at start of game to spot one, two, or three of the six gobble holes. The less holes spotted at start of game, the more replays are earned when all six become lit.
- ipdb.notes
- Pictured here are two games with coin doors having different artwork than the game in the manufacturer's flyer. It's possible that the production run used a generic style coin door, different than the sample games. However, the replay button placement on the coin door is not identical between the two pictured games. We note that one door has the dome-shaped "coin return turnaround" that could be an after-factory replacement on that door. More picture examples of this game and its coin door might help to explain these differences from the flyer game.
- month
- 11
- player_count
- 1
- production_quantity
- 700
- technology_generation
- electromechanical
- theme
- Foreign Peoples
- year
- 1953