Back Apollo Ball (アポロボール)

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  1. By IPDB
    gameplay_feature
    Trap Holes ×25
    ipdb.corporate_entity_name
    Taito Trading Co., Ltd.
    ipdb_id
    6763
    ipdb.image_urls
    ["https://www.ipdb.org/images/6763/image-4.png","https://www.ipdb.org/images/6763/image-5.png","https://www.ipdb.org/images/6763/image-6.png"]
    ipdb.notable_features
    Trap holes (25). Six cards. Skill Bumper feature. The lockdown bar has a coin slot with "A" and "B" buttons on its left end and an "R" button on its right end. The metal box attached to the cabinet bottom has to be a payout mechanism. We can expect this game to dispense tokens, not cash, due to Japanese law. A button on each side of the cabinet activates the Skill Bumper feature. Pressing either button during play will jolt the playfield forward about an inch. The number of times this feature can be used during a game depends on the number of tokens used to start the game: 1 token = 2 times 2 tokens = 4 times 3 tokens = 7 times
    ipdb.notes
    The Taito multi-game flyer shown here reportedly was distributed in circa 1971. The reverse side shows the Taito symbol and next to it is their name, Taito Trading Co., Ltd. (太東貿易株式会社). According to their website, Taito Trading Company was established in Tokyo in 1953. They changed their name in 1972 to Taito Corporation. This game may be an adaptation of Sega Enterprises' 'Skill Ball (スキルボール)' as, reportedly, Taito and Sega were collaborating at the time of these games. Unlike 'Apollo Ball', Sega's version does have a coin slot on its front door. See also Bally's 1969 'Apollo Ball'.
    player_count
    1
    technology_generation
    electromechanical
    theme
    Lunar Exploration
    theme
    Outer Space