- credit
- Wayne Neyens — Design
- credit
- Roy Parker — Art
- gameplay_feature
- Pop Bumpers ×3
- gameplay_feature
- Flippers ×2
- gameplay_feature
- Passive Bumpers ×5
- gameplay_feature
- Kick-Out Holes
- gameplay_feature
- Slingshots ×2
- ipdb.corporate_entity_name
- D. Gottlieb & Company
- ipdb_id
- 54
- ipdb.image_urls
- ["https://www.ipdb.org/images/54/54f1.jpg","https://www.ipdb.org/images/54/image-1.jpg","https://www.ipdb.org/images/54/image-2.jpg","https://www.ipdb.org/images/54/image-3.jpg","https://www.ipdb.org/images/54/image-4.jpg","https://www.ipdb.org/images/54/image-5.jpg","https://www.ipdb.org/images/54/image-6.jpg","https://www.ipdb.org/images/54/image-7.jpg","https://www.ipdb.org/images/54/image-8.jpg","https://www.ipdb.org/images/54/image-9.jpg"]
- ipdb.manufacturer_trade_name
- Gottlieb
- ipdb.model_number
- 61
- ipdb.notable_features
- Flippers (2), Pop bumpers (3), Passive bumpers (5), Slingshots (2), Kick-out hole (1). Backglass light animation (players move on court). Hitting bumpers 1 through 5 and rebounds 6 and 7 all in sequence lights kick-out hole to score 1 replay. Making 'A' and 'B' rollovers lites top rollover Special to score 1 replay each time it is made. Hitting any bumper advances player light animation in backglass until point is made.
- player_count
- 1
- production_quantity
- 1000
- reward_type
- Replay
- technology_generation
- electromechanical
- theme
- Sports
- theme
- Basketball
- year
- 1952