- credit
- {"role":4,"exists":true,"person":161}
- credit
- {"role":8,"exists":true,"person":441}
- credit
- {"role":9,"exists":true,"person":441}
- credit
- {"role":2,"exists":true,"person":563}
- gameplay_feature
- {"count":3,"exists":true,"gameplay_feature":79}
- gameplay_feature
- {"count":1,"exists":true,"gameplay_feature":142}
- gameplay_feature
- {"count":1,"exists":true,"gameplay_feature":17}
- gameplay_feature
- {"count":3,"exists":true,"gameplay_feature":65}
- gameplay_feature
- {"count":4,"exists":true,"gameplay_feature":112}
- ipdb.corporate_entity_name
- Williams Electronics, Incorporated
- ipdb_id
- 48
- ipdb.image_urls
- ["https://www.ipdb.org/images/48/Playfield.jpg","https://www.ipdb.org/images/48/Machine.jpg","https://www.ipdb.org/image...
- ipdb.manufacturer_trade_name
- Williams
- ipdb.model_number
- 501
- ipdb.notable_features
- Flippers (3), Pop bumpers (4), Kick-out holes (3), 5-bank drop targets (1), Spinning target (1).
- ipdb.notes
- For several Williams games (especially before 1987), Speech Processing was a separate task than Software Programming and...
- ipdb_rating
- 7.7
- month
- 10
- player_count
- 4
- production_quantity
- 6000
- system
- williams-system-6a
- technology_generation
- solid-state
- theme
- {"theme":297,"exists":true}
- theme
- {"theme":153,"exists":true}
- theme
- {"theme":177,"exists":true}
- theme
- {"theme":73,"exists":true}
- year
- 1980