Back Algar

Edit History

  1. By OPDB
    display_type
    alphanumeric
    month
    9 1
    name
    Algar
    opdb.features
    ["Widebody"]
    opdb_id
    G5nQQ-MLbbp
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/8751a069-673a-41db-b577-1187259929b7-large.jpg","small":"https://img.opdb.org/8751a069-673a-41db-b577-1187259929b7-small.jpg","medium":"https://img.opdb.org/8751a069-673a-41db-b577-1187259929b7-medium.jpg"},"sizes":{"large":{"width":798,"height":600},"small":{"width":250,"height":188},"medium":{"width":640,"height":481}},"title":"Backglass","primary":true}]
    player_count
    4
    tag
    Widebody
    technology_generation
    solid-state
    year
    1980
  2. By IPDB
    credit
    Tony Kraemer — Design
    credit
    Paul Dussault — Software
    credit
    Kristina Donofrio — Sound
    credit
    Jeanine Mitchell — Art
    credit
    Constantino Mitchell — Art
    gameplay_feature
    3-Bank Drop Targets ×2
    gameplay_feature
    Pop Bumpers ×3
    gameplay_feature
    Flippers ×2
    gameplay_feature
    Messenger Balls ×3
    gameplay_feature
    Standup Targets ×3
    gameplay_feature
    Kick-Out Holes
    gameplay_feature
    Spinning Targets ×2
    ipdb.corporate_entity_name
    Williams Electronics, Incorporated
    ipdb_id
    42
    ipdb.image_urls
    ["https://www.ipdb.org/images/42/image-1.jpg","https://www.ipdb.org/images/42/image-2.jpg","https://www.ipdb.org/images/42/image-6.jpg","https://www.ipdb.org/images/42/image-7.jpg","https://www.ipdb.org/images/42/image-9.jpg","https://www.ipdb.org/images/42/image-11.jpg","https://www.ipdb.org/images/42/image-12.jpg","https://www.ipdb.org/images/42/image-13.jpg","https://www.ipdb.org/images/42/image-14.jpg","https://www.ipdb.org/images/42/image-3.jpg","https://www.ipdb.org/images/42/image-4.jpg","https://www.ipdb.org/images/42/image-5.jpg","https://www.ipdb.org/images/42/image-8.jpg","https://www.ipdb.org/images/42/image-10.jpg"]
    ipdb.manufacturer_trade_name
    Williams
    ipdb.model_number
    499
    ipdb.notable_features
    Flippers (2), Pop bumpers (3), 3-bank drop targets (2), Messenger balls (3), Standup targets (3), Spinning targets (2), Kick-out hole (1), Upper left kicker lane, Right outlane ball return gate.
    ipdb.notes
    System 6A is a System 6 board without IC9 and IC10 and with 7 segment displays. We asked Steve Ritchie if the production run of this game was cut short to reallocate resources for the continued production of the popular Williams' 1980 'Black Knight'. He replies:No game is cut short if it can run with the big dogs. If a game is earning money and selling well, then no one will stop it at any factory, believe me. OK, it did happen to me once. Towards the end of the run of Flash, I asked Jack Mittel then-VP of sales why we wouldn't try to push past the 20,000 unit mark. He replied, "We want to leave the market wanting." [Steve refers to Gorgar here:] "Gor's brother Al" is what we used to call Algar. The Gar family kind of died after that. I don't remember BK as having anything to do with Algar's failure. BK was a narrow body and built on a different line than Algar. Algar didn't earn money. I think Al was just a dud of a game. In The Pinball Compendium 1970-1981, designer Claude Fernandez stated he left Williams for Bally while this game was at the whitewood stage and the project was then passed to Tony Kraemer. He states that, as a result, he was not given design credit for this game.
    ipdb_rating
    7.1
    month
    1 9
    player_count
    4
    production_quantity
    349
    system
    williams-system-6a
    technology_generation
    solid-state
    theme
    Fantasy
    year
    1980