Back 8 Ball

Edit History

  1. By OPDB
    display_type
    score-reels
    month
    1
    name
    8 Ball
    opdb_id
    G592K-MJoxd
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/d26b5943-7521-48a0-a804-cb3563cf9d24-large.jpg","small":"https://img.opdb.org/d26b5943-7521-48a0-a804-cb3563cf9d24-small.jpg","medium":"https://img.opdb.org/d26b5943-7521-48a0-a804-cb3563cf9d24-medium.jpg"},"sizes":{"large":{"width":731,"height":663},"small":{"width":250,"height":227},"medium":{"width":640,"height":580}},"title":"Backglass","primary":true}]
    player_count
    2
    technology_generation
    electromechanical
    year
    1966
  2. By IPDB
    credit
    Norm Clark — Design
    gameplay_feature
    Horseshoe Lanes
    gameplay_feature
    Flippers ×2
    gameplay_feature
    Pop Bumpers ×4
    gameplay_feature
    Passive Bumpers ×2
    gameplay_feature
    Slingshots ×2
    gameplay_feature
    Kick-Out Holes ×2
    gameplay_feature
    Standup Targets
    ipdb.corporate_entity_name
    Williams Electronic Manufacturing Corporation
    ipdb_id
    764
    ipdb.image_urls
    ["https://www.ipdb.org/images/764/Playfield.jpg","https://www.ipdb.org/images/764/Backglass.jpg","https://www.ipdb.org/images/764/764f1.jpg","https://www.ipdb.org/images/764/image-1.jpg","https://www.ipdb.org/images/764/image-2.jpg","https://www.ipdb.org/images/764/image-3.jpg","https://www.ipdb.org/images/764/image-4.jpg","https://www.ipdb.org/images/764/image-5.jpg","https://www.ipdb.org/images/764/image-6.jpg","https://www.ipdb.org/images/764/image-7.jpg","https://www.ipdb.org/images/764/image-8.jpg","https://www.ipdb.org/images/764/image-9.jpg","https://www.ipdb.org/images/764/image-10.jpg","https://www.ipdb.org/images/764/image-11.jpg","https://www.ipdb.org/images/764/image-12.jpg","https://www.ipdb.org/images/764/image-13.jpg","https://www.ipdb.org/images/764/image-14.jpg","https://www.ipdb.org/images/764/image-15.jpg","https://www.ipdb.org/images/764/image-16.jpg","https://www.ipdb.org/images/764/image-17.jpg","https://www.ipdb.org/images/764/image-18.jpg","https://www.ipdb.org/images/764/image-19.jpg","https://www.ipdb.org/images/764/image-20.jpg","https://www.ipdb.org/images/764/image-21.jpg","https://www.ipdb.org/images/764/image-22.jpg","https://www.ipdb.org/images/764/image-23.jpg","https://www.ipdb.org/images/764/image-24.jpg","https://www.ipdb.org/images/764/image-25.jpg","https://www.ipdb.org/images/764/image-26.jpg","https://www.ipdb.org/images/764/image-27.jpg","https://www.ipdb.org/images/764/image-52.jpg","https://www.ipdb.org/images/764/image-41.jpg","https://www.ipdb.org/images/764/image-42.jpg","https://www.ipdb.org/images/764/image-28.jpg","https://www.ipdb.org/images/764/image-29.jpg","https://www.ipdb.org/images/764/image-53.jpg","https://www.ipdb.org/images/764/image-30.jpg","https://www.ipdb.org/images/764/image-36.jpg","https://www.ipdb.org/images/764/image-35.jpg","https://www.ipdb.org/images/764/image-31.jpg","https://www.ipdb.org/images/764/image-32.jpg","https://www.ipdb.org/images/764/image-33.jpg","https://www.ipdb.org/images/764/image-34.jpg","https://www.ipdb.org/images/764/image-47.jpg","https://www.ipdb.org/images/764/image-37.jpg","https://www.ipdb.org/images/764/image-38.jpg","https://www.ipdb.org/images/764/image-39.jpg","https://www.ipdb.org/images/764/image-40.jpg","https://www.ipdb.org/images/764/image-43.jpg","https://www.ipdb.org/images/764/image-44.jpg","https://www.ipdb.org/images/764/image-45.jpg","https://www.ipdb.org/images/764/image-46.jpg","https://www.ipdb.org/images/764/image-48.jpg","https://www.ipdb.org/images/764/image-49.jpg","https://www.ipdb.org/images/764/image-50.jpg","https://www.ipdb.org/images/764/image-51.jpg","https://www.ipdb.org/images/764/image-54.jpg","https://www.ipdb.org/images/764/image-55.png","https://www.ipdb.org/images/764/image-56.png","https://www.ipdb.org/images/764/image-57.png","https://www.ipdb.org/images/764/image-58.png"]
    ipdb.manufacturer_trade_name
    Williams
    ipdb.model_number
    317
    ipdb.notable_features
    Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (2), Kick-out holes (2), Standup target (1), Horseshoe lane (1). One pop bumper is between the flippers. Illuminated backglass marquee. Drop-down cabinet. Backglass light animation tracks balls earned by each player. Player 1 shoots to light all solid balls. Player 2 shoots to light all striped balls. Lighting all balls for the player will light "Shoot for 8 ball" on backglass and lights horseshoe lane for the 8 ball. Getting the 8 ball awards an extra ball. This is a carry-over feature from ball to ball. Unlike the game of billiards, achieving the 8-ball does not end the game. Maximum displayed point score is 9,999 points per player. Point score threshold award: Replay or Extra Ball (operator option). Only 1 extra ball per ball in play, including one earned via the horseshoe lane award. Replay wheel maximum: 27 Sounds: 2 bells, knocker. Tilt penalty: ball in play or game over (operator option). On the backglass, the billiard players have cufflinks showing the initials "N.C." and "S.K.", a probable reference to Norm Clark and Steve Kordek. Cufflinks with identical initials are also found on the backglasses of Williams' 1971 'Planets' and Williams' 1971 'Zodiac'.
    ipdb.notes
    The 1988 book Pinball The Lure of the Silver Ball stated that a "split bank" was invented by Norm Clark for '8 Ball' and reused again on Williams' 1971 'Solids N Stripes'. However, 'Solids N Stripes' is his first game to employ the "split bank" method of ball-to-ball carry-over for multi-player games. For '8 Ball', instead of relay banks a standard step-up unit was used for each player to count the billiard balls earned by that player. A standard Player Relay alternated between players to select which of the two playfield step-up units is active for the player who is being served. In this way, the Player Relay dedicated a step-up unit for each player, allowing for each player a separate accounting of earned billiard balls to appear on both the backglass and the playfield. This is an example of playfield "memory" for multi-player EM games. On '8 Ball', the billiard balls have to be earned in numerical sequence so it made sense for this game to use for each player a sequential mechanism such as a stepper unit with reset coil. In contrast, because the billiard balls on 'Solids N Stripes' can be earned in any random order, it makes sense for that game to have relay banks which will track them in any order in which they are earned. '8 Ball' is not the only Williams 2-player EM game that had playfield "memory" using alternating step-up units. An earlier game is Williams' 1956 'Piccadilly'. A subsequent game is Williams' 1968 'Pit Stop'. Manufacturer data for 8 Ball: Quantity produced for USA/Canada: 1501* Quantity produced for export: 1749* Total quantity produced: 3250* Price to Distributor: $430.00 *These quantities may be sales estimates.
    ipdb_rating
    7.7
    month
    1
    player_count
    2
    production_quantity
    3250
    reward_type
    Replay
    technology_generation
    electromechanical
    theme
    Billiards
    year
    1966