Back Trap Doors

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  1. By Flipcommons AI Descriptions (GameplayFeature)

    Seed import (backfilled).

    description
    A mechanical door built into the playfield surface that can open and close during play, transforming the geometry of the game mid-ball. When shut, the trap door is flush with the playfield and the ball rolls over it like any other surface. When triggered — by hitting a target, completing a sequence, or through game logic — the door swings open to reveal a hole, a ramp entrance, or a passage to a sub-playfield area. [[manufacturer:williams]]' *[[title:fun-house]]* (1956) featured trap doors that opened to become [[gameplay-feature:gobble-holes]], while [[manufacturer:gottlieb]]'s *[[title:haunted-house]]* (1982) used them as secret passages between its three playfield levels. The element of surprise — a familiar surface suddenly becoming a hazard or an opportunity — makes trap doors one of pinball's most theatrical mechanical features.
  2. By Flipcommons Catalog

    Seed import (backfilled).

    gameplay_feature_alias
    Trap door
    name
    Trap Doors
    slug
    trap-doors