Sources
Flipcommons AI Descriptions (GameplayFeature) and Flipcommons Catalog contributed to this record.
Single source (5 fields)
- description
- Flipcommons AI Descriptions (GameplayFeature) A broad category of [[gameplay-feature:id:42]] that use the potential energy of a spring — either metal or rubber — to cause the ball to rebound. The category spans both passive designs, where a rubber ring's natural elasticity provides the deflection, and active designs that incorporate an internal metal spring as part of the firing or reset mechanism. Subtypes include [[gameplay-feature:id:49]], which use a helical compression spring to directly propel the ball. Spring bumpers appeared on approximately 180 IPDB-cataloged machines, primarily during the [[technology-generation:id:1]] era, before solenoid-driven [[gameplay-feature:id:112]] became the dominant bumper design. used
- gameplay_feature_alias
- Flipcommons Catalog Spring bumper used
- gameplay_feature_parent
- Flipcommons Catalog Bumpers used
- name
- Flipcommons Catalog Spring Bumpers used
- slug
- Flipcommons Catalog spring-bumpers used