Sources
Flipcommons AI Descriptions (GameplayFeature) and Flipcommons Catalog contributed to this record.
Conflicts resolved (1 field)
- gameplay_feature_alias
- Flipcommons Catalog Other passive bumpers used Flipcommons Catalog Inert bumpers used Flipcommons Catalog Passive bumper used
Single source (4 fields)
- description
- Flipcommons AI Descriptions (GameplayFeature) A bumper without a solenoid — it deflects the ball on contact through the spring tension of its ring alone, without the powered kick of a [[gameplay-feature:id:112]]. Passive bumpers predate their active counterparts and were among the earliest playfield obstacles, appearing on machines from the late 1930s onward. They add gentle redirection rather than violent repulsion, nudging the ball into new trajectories without the dramatic speed boost of a powered bumper. Over 650 IPDB-cataloged machines feature passive bumpers, making them one of the most widely used mechanisms in pre-[[gameplay-feature:id:65]] and early flipper-era playfield design. used
- gameplay_feature_parent
- Flipcommons Catalog Bumpers used
- name
- Flipcommons Catalog Passive Bumpers used
- slug
- Flipcommons Catalog passive-bumpers used