Back Magic Screen

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  1. By Flipcommons AI Descriptions (GameplayFeature)
    description
    The Magic Screen is a painted metal screen that slides in front of the [[gameplay-feature:bingo-cards]] of a [[game-format:bingo-pinball]] machine: the numbers on the card stay put while the screen moves across them, changing what pattern pays — an inversion of the card-moving features that came before it.[1] ## Scoring through the screen In the screen's home position the card scores conventional colored lines; sliding it left trades lines for irregular colored sections, and within a section lit numbers pay without needing to be adjacent at all.[2][3][4] Striped "Super Sections" sweetened it further, scoring a section as one number better than the player actually had.[5] The screen made winning combinatorial, and finding the wins became the player's own job. Screen games added an R-button to the machine: the game only scans for winners when it is pressed, and every new screen position needs a fresh press.[6] A winning combination the player fails to find and score before starting the next game is simply lost.[7] ## Origins The first Magic Screen game was *[[title:carnival-queen]]* (1958, [[manufacturer:bally]]), which also introduced the R-button.[8][1][6] The screen games became a mainstay — [bingo.cdyn.com](https://bingo.cdyn.com/), a collector archive devoted to the genre, rates them as probably the most popular style Bally made.[9] The section-scoring idea outlived the screen itself: [[gameplay-feature:mystic-lines]] machines kept the colored sections and dropped in-line scoring entirely.
    1.
    Bingo Pinballs https://bingo.cdyn.com/machines/bally/carnival_queen
    First introduced in Carnival Queen, the numbers on the card are stationary, but a moving metal screen is slid across them.
    2.
    Bingo Pinballs https://bingo.cdyn.com/machines/bally/carnival_queen
    In the screen home position, the standard three color in-line scoring is available. As the screen is slid left, the in-line scoring is replaced with section scoring.
    3.
    Bingo Pinballs https://bingo.cdyn.com/machines/bally/carnival_queen
    to win in a section, the lit numbers DO NOT need to be adjacent!
    4.
    Kineticist https://www.kineticist.com/news/a-beginners-guide-to-bingo-pinball
    They were "Magic Screen" games, which allowed the player to shift the entire bingo card, mechanically rearranging it's design, and in the process, changing the way replays were scored.
    5.
    Bingo Pinballs https://bingo.cdyn.com/machines/bally/carnival_queen
    The striped sections were called "Super Sections", and when the corresponding feature was lit, they score as one better than you really had
    6.
    Bingo Pinballs https://bingo.cdyn.com/machines/bally/carnival_queen
    Another significant change happened on this game - the addition of the R-Button on the foot rail. To score, you have to push the R-button every time you want the game to scan for winners. If you change the screen position, you need to push the R-button again to rescan.
    7.
    Bingo Pinballs https://bingo.cdyn.com/machines/glossary.html
    you need to push the R-button for every winning combination you set. If you don't find all the possible winners before starting the next game...too bad!
    8.
    Internet Pinball Database (IPDB) Internet Pinball Database (IPDB) #456
    First 'Magic Screen' game.
    9.
    Bingo Pinballs https://bingo.cdyn.com/machines/bally/carnival_queen
    This machine begins a style of game that is probably the most popular Bally made
  2. By Flipcommons Catalog
    name
    Magic Screen
    slug
    magic-screen
    status
    active