Sources
Flipcommons AI Descriptions (GameplayFeature) and Flipcommons Catalog contributed to this record.
Conflicts resolved (1 field)
- gameplay_feature_alias
- Flipcommons Catalog Kick-targets used Flipcommons Catalog Kick-target used Flipcommons Catalog Kick targets used Flipcommons Catalog Kick target used Flipcommons Catalog Kicking target used
Single source (4 fields)
- description
- Flipcommons AI Descriptions (GameplayFeature) A specialized [[gameplay-feature:id:145]] variant that includes a solenoid-driven mechanism to actively propel the ball back toward the player upon contact. Where a standard standup target simply absorbs the hit, a kicking target fires back, adding a reactive element to the shot. [[manufacturer:id:277]] favored the mechanism from the early 1980s onward, featuring kicking targets on machines such as *[[title:id:1704]]* (1982), *[[title:id:1791]]* (1988), and *[[title:id:639]]* (1989). The feature often appeared alongside conventional [[gameplay-feature:id:145]], giving designers a way to mix passive and active target behavior within a single playfield layout. used
- gameplay_feature_parent
- Flipcommons Catalog Standup Targets used
- name
- Flipcommons Catalog Kicking Targets used
- slug
- Flipcommons Catalog kicking-targets used