Edit History
- By Flipcommons AI Descriptions (GameplayFeature)
Seed import (backfilled).
- description
- A specialized [[gameplay-feature:standup-targets]] variant that includes a solenoid-driven mechanism to actively propel the ball back toward the player upon contact. Where a standard standup target simply absorbs the hit, a kicking target fires back, adding a reactive element to the shot. [[manufacturer:gottlieb]] favored the mechanism from the early 1980s onward, featuring kicking targets on machines such as *[[title:eclipse]]* (1982), *[[title:excalibur]]* (1988), and *[[title:big-house]]* (1989). The feature often appeared alongside conventional [[gameplay-feature:standup-targets]], giving designers a way to mix passive and active target behavior within a single playfield layout.
- By Flipcommons Catalog
Seed import (backfilled).
- gameplay_feature_alias
- Kicking target
- gameplay_feature_alias
- Kick target
- gameplay_feature_alias
- Kick targets
- gameplay_feature_alias
- Kick-target
- gameplay_feature_alias
- Kick-targets
- gameplay_feature_parent
- Standup Targets
- name
- Kicking Targets
- slug
- kicking-targets